Design a Module Live Part 5 – Asset Soup
Design a Module Live Part 5 – Asset Soup
So now we have all the elements of a module, now what? We’ve got NPC’s, lore, items, traps, dungeons and environments, monster stat-blocks and so much more! How do you put a module together in order to present it to your party? This workshop is all about the final touches of an RPG module.