Get Up and Play: Gamification in Action
With adaptations across disciplines and age groups see how a variety of games can be utilized in your classroom such as strategy, puzzle, card, role-playing, collaborative/co-op, game show, classics, chance/luck, sports, and more. You’ll play various games which will be followed by a brainstorming discussion of how to adapt them to different ages, subjects, and be inclusive to the needs of individual students. Take everyday items like balloons, playing cards, dice, paper, markers, different types of balls, etc. to create simple, but effective educational tools. Mini-games give you activities for under 5 minutes or develop episodes that can happen across multiple classes. You’ll also learn about the basic principles of gamification to help you devise and tailor your own games. The possibilities are endless. By the creator of “Gamification for Educators” Gen Con Online 2020 & 2021.