Aaroen Nagel
The Black Wyvern has escaped justice and now leads a force of warriors for Sir Avallar. His Death Wing has been rumored to be making a first strike at taking over the Border Kingdoms. All of the cities are on high alert, with each one hiring on as many adventurers as they can to bolster […]
The ruins of Rith Keep lie a short distance from the small Border Kingdoms thorp of Largrin. In times past, the keep was home to the self-appointed River Lord of Largrin, a warrior of great skill who protected the surrounding lands. It is now little more than a stone shell, which rumors say is haunted. […]
The council of merchant dukes from the city of Emrys have recently been troubled by a highwayman outside of the city spooking off would be merchants and customers alike. Whispers speak of a tiny demon in a red hat with knives faster than sound, but what is the real truth?
As the heroes are celebrating killing a cursed spirit in Felshroun, they find out it’s not as dead as they’d hoped. A frantic chase through the city ensues. Can the heroes banish it for good before too much damage is done?
Lord Barlett is at the end of his wit trying to keep his Manor together. Doors slamming, objects disappearing, harm upon the Manor children and more have plagued the estate for far too long. Can the adventurers determine the cause of these events?
The adventurers are pulled into a fast-paced sport played in certain parts of the Border Kingdoms. But the trophy, the community’s pride and joy, is stolen by a vengeful wizard who challenges the party to retrieve it in his own private “Finglebruggleball’ dungeon. Can the heroes use their newly acquired phantomball skills to overcome the […]
A 2+ Hour Adventure for Tier 1 Characters (APL 1), BY SHAWN MERWIN. The brokers of Salvation pay good coin for artifacts scavenged from the haunted battlefields of the Mournland. In this nest of cutthroats, daring explorers gather to carve their destinies from the ruins of Cyre. They’ll need all the help they can get: […]
A 2+ Hour Adventure for Tier 1 Characters (APL 1), BY SHAWN MERWIN. The brokers of Salvation pay good coin for artifacts scavenged from the haunted battlefields of the Mournland. In this nest of cutthroats, daring explorers gather to carve their destinies from the ruins of Cyre. They’ll need all the help they can get: […]
A 2+ Hour Adventure for Tier 1 Characters (APL 2), BY WILL DOYLE. The adventurers head deep into the Mournland to rescue a missing salvage team. In the heat of battle, they unearth a strange device from the ruins: The Oracle of War. This machine knows all the secrets they need to overcome their enemies […]
A 2+ Hour Adventure for Tier 1 Characters (APL 3), BY JAMES INTROCASO. On their way back to Salvation, the adventurers are ambushed by a large force of undead and forced to seek shelter in a ruined cottage. As the dead close in from all sides, the survivors turn to the Oracle of War for […]
A 2+ Hour Adventure for Tier 1 Characters (APL 4), BY M.T. BLACK. The Oracle of War has been recovered from the Mournland. Its creators respond by activating “The Third Protocol”, an instruction to recover the device and eliminate all who know of its existence. As night falls, a posse of assassins step off the […]
A Four?Hour EPIC for Tier 1 (APL 3) BY WILL DOYLE, JAMES INTROCASO, AND SHAWN MERWIN. A horse race in Baldur’s Gate becomes a hellish battle on infernal war machines in Avernus when the characters get caught between an evil merchant and his warlord rival. Time to hang on for dear life! . What is […]
A Four-Hour EPIC for Tier 1 (APL 3), BY ELISA TEAGUE. On this holy day (tribute to Leira and Mask), folk of all walks of life don masks and costumes to disguise themselves and play at being other than what they are. Festivities begin in the evening, when candles are placed in hollowed?out pumpkins carved […]
A Four-Hour EPIC for Tier 1 (APL 3), BY ELISA TEAGUE. On this holy day (tribute to Leira and Mask), folk of all walks of life don masks and costumes to disguise themselves and play at being other than what they are. Festivities begin in the evening, when candles are placed in hollowed?out pumpkins carved […]
Six very different people must rely entirely upon each other if they are to survive the treachery of Avernus. An eight-hour adventure for Tier 2 that requires the use of the included pregenerated characters. The D&D Open is a Competitive Epic event. What is an Epic event? Adventurers League Epic events are played across multiple […]