Your pack runs the alleys at night, protecting your peoples from incursion by the parliament of cats, the black masks (a gang of raccoons), local teens, and other things that go bump in the night. One night as the pack stopped to get Lou, former junkyard dog pup turned loving backyard protector, they find him […]
The Grim Harvest from Charles Ferguson-Avery and Wet Ink Games’ Into the Wyrd and Wild setting played with 5th edition rules. This will be a rules light (rule of cool) version of 5E to experience the Wyrd and Wild setting.
Your pack runs the alleys at night, protecting your peoples from incursion by the parliament of cats, the black masks (a gang of raccoons), local teens, and other things that go bump in the night. One night as the pack stopped to get Lou, former junkyard dog pup turned loving backyard protector, they find him […]
The Grim Harvest from Charles Ferguson-Avery’s Into the Wyrd and Wild setting used in Wet Ink Games’ Never Going Home +One system. Did the war all take place in the trenches? Why would a unit explore the woods for lost children?