A twisted humorous psychology themed card game. Your increasing emotional baggage begins to restrict your choices; while you must also balance your mental energy and play your cards wisely.
The King may be in trouble. The court that surrounds him seek power. Each player represents a family that will vie for control over subjects and provide them with items to assist.
(Pre-release) Given few options, many chose a life of plunder and strife. Existence aboard a pirate ship is not easy. Cramped quarters, storms, rats and infested food, most will be lucky to survive.
You have been sent to create four sigils and reinforce the cosmic gate. You must be confident, but be warned, delving into the occult is certain to affect you and your colleague’s sanity.
A twisted humorous psychology themed card game. Your increasing emotional baggage begins to restrict your choices; while you must also balance your mental energy and play your cards wisely.
Players assume the role of the Sun and the Moon taking turns to capture Yokai. Each player may swap one token with another to create a matching pattern of elements.
A historically accurate highly strategic game. Players will represent a faction within the town or village of Salem, using influence to bring colonists into your circle.
The King may be in trouble. The court that surrounds him seek power. Each player represents a family that will vie for control over subjects and provide them with items to assist.
A twisted humorous psychology themed card game. Your increasing emotional baggage begins to restrict your choices; while you must also balance your mental energy and play your cards wisely.
The King may be in trouble. The court that surrounds him seek power. Each player represents a family that will vie for control over subjects and provide them with items to assist.
(Pre-release) Given few options, many chose a life of plunder and strife. Existence aboard a pirate ship is not easy. Cramped quarters, storms, rats and infested food, most will be lucky to survive.
You have been sent to create four sigils and reinforce the cosmic gate. You must be confident, but be warned, delving into the occult is certain to affect you and your colleague’s sanity.
A twisted humorous psychology themed card game. Your increasing emotional baggage begins to restrict your choices; while you must also balance your mental energy and play your cards wisely.
Players assume the role of the Sun and the Moon taking turns to capture Yokai. Each player may swap one token with another to create a matching pattern of elements.
A historically accurate highly strategic game. Players will represent a faction within the town or village of Salem, using influence to bring colonists into your circle.
The King may be in trouble. The court that surrounds him seek power. Each player represents a family that will vie for control over subjects and provide them with items to assist.
A twisted humorous psychology themed card game. Your increasing emotional baggage begins to restrict your choices; while you must also balance your mental energy and play your cards wisely.
The King may be in trouble. The court that surrounds him seek power. Each player represents a family that will vie for control over subjects and provide them with items to assist.
You have been sent to create four sigils and reinforce the cosmic gate. You must be confident, but be warned, delving into the occult is certain to affect you and your colleague’s sanity.
A twisted humorous psychology themed card game. Your increasing emotional baggage begins to restrict your choices; while you must also balance your mental energy and play your cards wisely.
Players assume the role of the Sun and the Moon taking turns to capture Yokai. Each player may swap one token with another to create a matching pattern of elements.
A historically accurate highly strategic game. Players will represent a faction within the town or village of Salem, using influence to bring colonists into your circle.