This dungeon crawl event is played against the clock, in real-time. The ‘real-time’ comes from the players having 60 seconds to coordinate before a battle, and then the DM starts the encounter. Hesitate too long when your name is called, and you get skipped. Play continues in real-time until the encounter is complete. Did we […]
This dungeon crawl event is played against the clock, in real-time. The ‘real-time’ comes from the players having 60 seconds to coordinate before a battle, and then the DM starts the encounter. Hesitate too long when your name is called, and you get skipped. Play continues in real-time until the encounter is complete. Did we […]
This dungeon crawl event is played against the clock, in real-time. The ‘real-time’ comes from the players having 60 seconds to coordinate before a battle, and then the DM starts the encounter. Hesitate too long when your name is called, and you get skipped. Play continues in real-time until the encounter is complete. Did we […]
This dungeon crawl event is played against the clock, in real-time. The ‘real-time’ comes from the players having 60 seconds to coordinate before a battle, and then the DM starts the encounter. Hesitate too long when your name is called, and you get skipped. Play continues in real-time until the encounter is complete. Did we […]
This dungeon crawl event is played against the clock, in real-time. The ‘real-time’ comes from the players having 60 seconds to coordinate before a battle, and then the DM starts the encounter. Hesitate too long when your name is called, and you get skipped. Play continues in real-time until the encounter is complete. Did we […]
Come learn the Dungeon Crawler rule system. The event is played against the clock, in real-time. The ‘real-time’ comes from the players having 60 seconds to coordinate before a battle, and then the DM starts the encounter. Hesitate too long when your name is called, and you get skipped. Play continues in real-time until the […]
::: Situational Report Follows ::: Fleet Intelligence has determined that a number of enemy ships are hiding in the Haraxian Nebula. It would appear that a previously unknown enemy anchorage has been established there. Destroy the fleet before they can strike at homeworld!
::: Situational Report Follows ::: Fleet Intelligence has determined that a number of enemy ships are hiding in the Haraxian Nebula. It would appear that a previously unknown enemy anchorage has been established there. Destroy the fleet before they can strike at homeworld!
::: Situational Report Follows ::: A new solar system has been discovered. You are being sent out to secure the system, and to clear out any opposition that you find. Survive the longest to achieve victory! As ships are destroyed, players will have the ability to re-enter with a new ship to continue the battle. […]
Build domūs and insulae, fountains, foundries, and more to increase your renown – gaining glory for yourself and the empire! Foundations of Rome is the next, and biggest game to date, in the Dice Tower Essentials line and is designed by famed designer Emerson Matsuuchi.
Build domūs and insulae, fountains, foundries, and more to increase your renown – gaining glory for yourself and the empire! Foundations of Rome is the next, and biggest game to date, in the Dice Tower Essentials line and is designed by famed designer Emerson Matsuuchi.
Build domūs and insulae, fountains, foundries, and more to increase your renown – gaining glory for yourself and the empire! Foundations of Rome is the next, and biggest game to date, in the Dice Tower Essentials line and is designed by famed designer Emerson Matsuuchi.
This event will use the large format map which adds several new nobles, Ireland, and the Channel Isles. Additional rules from the Gibsons new edition will be implemented.
This event will use the large format map which adds several new nobles, Ireland, and the Channel Isles. Additional rules from the Gibsons new edition will be implemented.