Jeffrey Seidl
Six very different people must rely entirely upon each other if they are to survive the treachery of Avernus. An eight-hour adventure for Tier 2 that requires the use of the included pregenerated characters. The D&D Open is a Competitive Epic event. What is an Epic event? Adventurers League Epic events are played across multiple […]
A Four-Hour EPIC for Tier 2 (APL 8), BY ELISA TEAGUE. On this holy day (tribute to Leira and Mask), folk of all walks of life don masks and costumes to disguise themselves and play at being other than what they are. Festivities begin in the evening, when candles are placed in hollowed‐out pumpkins carved […]
A 4+ Hour Adventure for 5th to 10th Level Characters (APL 8), BY TIM MOTTISHAW. Fai Chen reveals that a draft of the Hellriders’ original attack plan might still exist, but it won’t be easy to get it. If you can recover these, it would be extremely helpful in your quest to locate their remains […]
A Two+ Hour Adventure for 1st through 4th Level Characters (APL 3), BY M.T. BLACK. The streets of Baldur’s Gate run red with blood. Old blood. The blood of Hellriders. Someone or something is punishing the children for the sins of the father and its time to put it to an end. Who and where […]
A Two+ Hours Adventure for 1st through 4th Level Characters (APL 3), BY JUSTIN DONIE. Bodies continue pile up, and the Flaming Fist still has nothing but a name. Thankfully, the perpetrator of the murders has slipped up and the Flaming Fist has captured one of their underlings—who, in turn, has revealed the presence of […]
A Two+ Hour Adventure for 1st through 4th Level Characters (APL 3), BY ANDREW BISHKINSHYI. It’s been a long, arduous trip, but you’re finally here—Baldur’s Gate. You’re not out of peril yet, however, even if you’re leaving the lawless wilds behind you, the streets of the Gate still run red with blood. But you quickly […]
A One-Hour Introductory Mini-adventure for 1st and 2nd Level Characters (APL 1), BY RICH LESCOUFLAIR. Damnation! The Companion that once stood as a beacon of hope and goodness above the city of Elturel has been extinguished and the entire city—along with its denizens—have been drawn into Avernus, the first layer of the Nine Hells! While […]
The Border Kingdoms Historical Society has sought the aid of the adventurers in an investigation. One of their rangers has gone missing while investigating a local forest, and they want your help in his safe return.
Lord Barlett is at the end of his wit trying to keep his Manor together. Doors slamming, objects disappearing, harm upon the Manor children and more have plagued the estate for far too long. Can the adventurers determine the cause of these events?