Jeremy Johnston
The Black Wyvern has escaped justice and now leads a force of warriors for Sir Avallar. His Death Wing has been rumored to be making a first strike at taking over the Border Kingdoms. All of the cities are on high alert, with each one hiring on as many adventurers as they can to bolster […]
The ruins of Rith Keep lie a short distance from the small Border Kingdoms thorp of Largrin. In times past, the keep was home to the self-appointed River Lord of Largrin, a warrior of great skill who protected the surrounding lands. It is now little more than a stone shell, which rumors say is haunted. […]
A 2+ Hour Adventure for Tier 1 Characters (APL 1), BY SHAWN MERWIN. The brokers of Salvation pay good coin for artifacts scavenged from the haunted battlefields of the Mournland. In this nest of cutthroats, daring explorers gather to carve their destinies from the ruins of Cyre. They’ll need all the help they can get: […]
A 2+ Hour Adventure for Tier 1 Characters (APL 1), BY SHAWN MERWIN. The brokers of Salvation pay good coin for artifacts scavenged from the haunted battlefields of the Mournland. In this nest of cutthroats, daring explorers gather to carve their destinies from the ruins of Cyre. They’ll need all the help they can get: […]
A 2+ Hour Adventure for Tier 1 Characters (APL 4), BY M.T. BLACK. The Oracle of War has been recovered from the Mournland. Its creators respond by activating “The Third Protocol”, an instruction to recover the device and eliminate all who know of its existence. As night falls, a posse of assassins step off the […]
A 4 Hour EPIC Adventure for Tier 1 Characters (APL 3), BY WILL DOYLE, JAMES INTROCASO, AND SHAWN MERWIN. In this epic event, Cultists of the Emerald Claw reanimate a gargantuan warforged titan from the battlefields outside Salvation and turn it against the outpost. The scavengers in town must work together to disable the titan […]
A Four?Hour EPIC for Tier 1 (APL 3) BY WILL DOYLE, JAMES INTROCASO, AND SHAWN MERWIN. A horse race in Baldur’s Gate becomes a hellish battle on infernal war machines in Avernus when the characters get caught between an evil merchant and his warlord rival. Time to hang on for dear life! . What is […]
A Four‐Hour EPIC for Tier 2 (APL 8) BY WILL DOYLE, JAMES INTROCASO, AND SHAWN MERWIN. A horse race in Baldur’s Gate becomes a hellish battle on infernal war machines in Avernus when the characters get caught between an evil merchant and his warlord rival. Time to hang on for dear life! . What is […]
A Four‐Hour EPIC for Tier 2 (APL 8) BY WILL DOYLE, JAMES INTROCASO, AND SHAWN MERWIN. A horse race in Baldur’s Gate becomes a hellish battle on infernal war machines in Avernus when the characters get caught between an evil merchant and his warlord rival. Time to hang on for dear life! . What is […]
A Four‐Hour EPIC for Tier 2 (APL 8), BY RICH LESCOUFLAIR AND ALAN PATRICK. Visitors from far and wide gather at Torm’s Hand to honor a fallen hero. Yet, the somber day turns to chaos when a hell‐spawned maw erupts over the area, bringing an army of devils with it. Only true courage and sharp […]
A Four‐Hour EPIC for Tier 2 (APL 8), BY RICH LESCOUFLAIR AND ALAN PATRICK. Visitors from far and wide gather at Torm’s Hand to honor a fallen hero. Yet, the somber day turns to chaos when a hell‐spawned maw erupts over the area, bringing an army of devils with it. Only true courage and sharp […]
A Four?Hour EPIC for Tier 2 (APL 8), BY RICH LESCOUFLAIR AND ALAN PATRICK. Visitors from far and wide gather at Torm’s Hand to honor a fallen hero. Yet, the somber day turns to chaos when a hell?spawned maw erupts over the area, bringing an army of devils with it. Only true courage and sharp […]
A Four-Hour EPIC for Tier 1 (APL 3), BY ELISA TEAGUE. On this holy day (tribute to Leira and Mask), folk of all walks of life don masks and costumes to disguise themselves and play at being other than what they are. Festivities begin in the evening, when candles are placed in hollowed?out pumpkins carved […]
A Four-Hour EPIC for Tier 2 (APL 8), BY ELISA TEAGUE. On this holy day (tribute to Leira and Mask), folk of all walks of life don masks and costumes to disguise themselves and play at being other than what they are. Festivities begin in the evening, when candles are placed in hollowed?out pumpkins carved […]
After clearing out the boathouse located near a ruined keep, adventurers discover caverns that look to be a perfect smuggler’s den. Captain Blackblade orders them to check out the caves for viability and to clear any squatters that might be in there. His offer? A spot on an active ship in his new fleet. A […]
After clearing out the boathouse located near a ruined keep, adventurers discover caverns that look to be a perfect smuggler’s den. Captain Blackblade orders them to check out the caves for viability and to clear any squatters that might be in there. His offer? A spot on an active ship in his new fleet. A […]
After clearing out the boathouse located near a ruined keep, adventurers discover caverns that look to be a perfect smuggler’s den. Captain Blackblade orders them to check out the caves for viability and to clear any squatters that might be in there. His offer? A spot on an active ship in his new fleet. A […]
After clearing out the boathouse located near a ruined keep, adventurers discover caverns that look to be a perfect smuggler’s den. Captain Blackblade orders them to check out the caves for viability and to clear any squatters that might be in there. His offer? A spot on an active ship in his new fleet. A […]
After clearing out the boathouse located near a ruined keep, adventurers discover caverns that look to be a perfect smuggler’s den. Captain Blackblade orders them to check out the caves for viability and to clear any squatters that might be in there. His offer? A spot on an active ship in his new fleet. A […]
After clearing out the boathouse located near a ruined keep, adventurers discover caverns that look to be a perfect smuggler’s den. Captain Blackblade orders them to check out the caves for viability and to clear any squatters that might be in there. His offer? A spot on an active ship in his new fleet. A […]
After clearing out the boathouse located near a ruined keep, adventurers discover caverns that look to be a perfect smuggler’s den. Captain Blackblade orders them to check out the caves for viability and to clear any squatters that might be in there. His offer? A spot on an active ship in his new fleet. A […]
After clearing out the boathouse located near a ruined keep, adventurers discover caverns that look to be a perfect smuggler’s den. Captain Blackblade orders them to check out the caves for viability and to clear any squatters that might be in there. His offer? A spot on an active ship in his new fleet. A […]
After clearing out the boathouse located near a ruined keep, adventurers discover caverns that look to be a perfect smuggler’s den. Captain Blackblade orders them to check out the caves for viability and to clear any squatters that might be in there. His offer? A spot on an active ship in his new fleet. A […]
After clearing out the boathouse located near a ruined keep, adventurers discover caverns that look to be a perfect smuggler’s den. Captain Blackblade orders them to check out the caves for viability and to clear any squatters that might be in there. His offer? A spot on an active ship in his new fleet. A […]
Admiral Blackblade has issued a call to his pirate brethren for a decisive battle against the Minions of Midnight leader and his undead armada. Can the characters destroy this existential threat to both the high seas and the Border Kingdoms or will they give their lives as payment to the dread goddess Umberlee? A Four-Hour […]