Jeremy Robinson
Frustrated with many of the existing intercultural learning activities I found, I decided to develop my own for an introduction to a college class on East Asian History and Culture. I. used Seiji Kanai’s game Love Letter as a base, teaching the students the base game then dividing them up into groups and having them […]
This presentation presents approaches to using games in the college classroom with an eye toward avoiding frequent pitfalls, especially with regards to assessment. It explores the types of skills that are best learned through games, misconceptions about the possibility of learning through play, and ways in which ungrading strategies can be used to appropriately assess […]