Jonathon Baugh
As gamemasters, we all want our world to be as rich and engaging as Middle Earth, but let’s face it, we aren’t Tolkien. In this seminar, we’ll borrow personas, a methodology used in software design to better understand users, to quickly and effectively help make our NPCs compelling. This session will walk through what personas […]
As any good gamemaster will tell you, keeping your players excited and engaged is the key to a good RPG session. We believe that one of the best ways to accomplish this is through appropriately placed physical props. In this seminar, we’ll give examples of some of the simpler items, how to create them, and […]