Michael Simon
Advanced Squad Leader Starter Kit: fight in the hedgerows of Normandy. Liberate France in the days and hours following D-Day! No experience is necessary: a walkthrough/tutorial of the rules will be provided, and multiple boards/scenarios will be on hand if the slot fills up. I will fill in as a player if there are an […]
This is the classic AD&D module I6: Ravenloft. The game will begin with the party being dropped off by Strahd’s carriage in front of the castle, and the entire session will be a crawl through Strahd’s abode. The session may last longer than 4 hours, if Strahd lets you live that long.. Levels 5-7, pregens […]
The adventuring NPC shouldn’t be simply there to be a heal bot or meat shield, devoid of personality. Absent of emotions, desires, and their own goals. If you do it well, your players should be affected emotionally when an NPC dies or leaves the group. In this workshop you will learn how to build your […]
The adventuring NPC shouldn’t be simply there to be a heal bot or meat shield, devoid of personality. Absent of emotions, desires, and their own goals. If you do it well, your players should be affected emotionally when an NPC dies or leaves the group. In this workshop you will learn how to build your […]
The adventuring NPC shouldn’t be simply there to be a heal bot or meat shield, devoid of personality. Absent of emotions, desires, and their own goals. If you do it well, your players should be affected emotionally when an NPC dies or leaves the group. In this workshop you will learn how to build your […]
The adventuring NPC shouldn’t be simply there to be a heal bot or meat shield, devoid of personality. Absent of emotions, desires, and their own goals. If you do it well, your players should be affected emotionally when an NPC dies or leaves the group. In this workshop you will learn how to build your […]
The adventuring NPC shouldn’t be simply there to be a heal bot or meat shield, devoid of personality. Absent of emotions, desires, and their own goals. If you do it well, your players should be affected emotionally when an NPC dies or leaves the group. In this workshop you will learn how to build your […]
The adventuring NPC shouldn’t be simply there to be a heal bot or meat shield, devoid of personality. Absent of emotions, desires, and their own goals. If you do it well, your players should be affected emotionally when an NPC dies or leaves the group. In this workshop you will learn how to build your […]
The adventuring NPC shouldn’t be simply there to be a heal bot or meat shield, devoid of personality. Absent of emotions, desires, and their own goals. If you do it well, your players should be affected emotionally when an NPC dies or leaves the group. In this workshop you will learn how to build your […]
The adventuring NPC shouldn’t be simply there to be a heal bot or meat shield, devoid of personality. Absent of emotions, desires, and their own goals. If you do it well, your players should be affected emotionally when an NPC dies or leaves the group. In this workshop you will learn how to build your […]
Your players make it to your final encounter. Finally, the heroes against the villain. If your villain is simply a Troll Chieftain, and that is all heroes know about him, they may enjoy the fight and the game overall, but will they remember him? Years later will they still talk about him? You can’t have […]
Your players make it to your final encounter. Finally, the heroes against the villain. If your villain is simply a Troll Chieftain, and that is all heroes know about him, they may enjoy the fight and the game overall, but will they remember him? Years later will they still talk about him? You can’t have […]
Your players make it to your final encounter. Finally, the heroes against the villain. If your villain is simply a Troll Chieftain, and that is all heroes know about him, they may enjoy the fight and the game overall, but will they remember him? Years later will they still talk about him? You can’t have […]
Your players make it to your final encounter. Finally, the heroes against the villain. If your villain is simply a Troll Chieftain, and that is all heroes know about him, they may enjoy the fight and the game overall, but will they remember him? Years later will they still talk about him? You can’t have […]
You make it to your final encounter. Finally, the heroes against the villain. If your villain is simply a Troll Chieftain, and that is all heroes know about him, they may enjoy the fight and the game overall, but will they remember him? Years later will they still talk about him? You can’t have a […]
You make it to your final encounter. Finally, the heroes against the villain. If your villain is simply a Troll Chieftain, and that is all heroes know about him, they may enjoy the fight and the game overall, but will they remember him? Years later will they still talk about him? You can’t have a […]
You make it to your final encounter. Finally, the heroes against the villain. If your villain is simply a Troll Chieftain, and that is all heroes know about him, they may enjoy the fight and the game overall, but will they remember him? Years later will they still talk about him? You can’t have a […]
You make it to your final encounter. Finally, the heroes against the villain. If your villain is simply a Troll Chieftain, and that is all heroes know about him, they may enjoy the fight and the game overall, but will they remember him? Years later will they still talk about him? You can’t have a […]
This is the classic AD&D module, I6: Ravenloft via the AS&SH ruleset. The group will be starting the game being dropped off by Strahd’s carriage at the gates of the castle, and exploring the castle at his “guests”. Experience with the module is welcomed as well, as the referee may throw in some twists. The […]
“The immense, rambling complex of Castle Xyntillan has stood in its mountain valley for many years. Built over several generations, it has now been deserted by its former owners, and left to time and the elements. However, that is not the end of the story, for Xyntillan’s fabulous treasures and Machiavellian deathtraps continue to fascinate […]
The lost underground Kimmerian city sealed itself from the outside world a thousand years ago when the Green Death ravaged the lands. Recently, Krimmeans have emerged, bringing rare metals, fungi and other goods prized in the markets of Khromarium, and your party has been commissioned to explore Krimmea. The group will determine what levels are […]
Caught in a terrible storm of unimaginable violence, your ship barely survived. The following days were a silent darkness that pushed everyone to the edges of their sanity. The Phobos moon illuminates an alien looking tower that rises from the ocean depths, and your heavily damaged ship cannot seem to avoid it. Does this tower […]
Caught in a terrible storm of unimaginable violence, your ship barely survived. The following days were a silent darkness that pushed everyone to the edges of their sanity. The Phobos moon illuminates an alien looking tower that rises from the ocean depths, and your heavily damaged ship cannot seem to avoid it. Does this tower […]
You’re recuperating from your most recent sojourn into the wildlands when a crazed looking person from Gal tracks you down, demanding someone from your party translate an ancient Hyperborean tablet. The tablet seemingly deals with an ancient site a few days outside of Gal and looks promising. What could possibly go wrong? No experience with […]
An ancient evil has overtaken a once holy shrine. Thus, a sleepy hamlet in the Spiral Mountains has become a focal point for mysterious disappearances and even stranger legend of what lurks beneath the village. This is no quest for the weak of spirit or strength. Beyond the first few cellars lie strong allies and […]