Robin D. Laws & Kenneth Hite talk roleplaying, history, conspiracy, occultism, writing, food, movies, & whatever you ask them about in this live edition of their award-winning podcast.
People disappear every day in this city – into cracks in the world, dark alleys, or seemingly into nothing at all. 1 more shouldn’t matter – so why does Mayor Ward himself want you on this?
Before he vanished, famed scholar and vampire hunter Abraham Van Helsing wrote one last, desperate letter. Now, more than a century later, through an improbable set of conspiracies and coincidences, it’s fallen into your hands. The revelations in it are potentially devastating to the schemes of the Un-Dead. Are you Van Helsing’s last revenge, a […]
The tramp steamer Star of Mauritius is found drifting outside New York harbour, a dead man at her helm. The rest of the crew is missing, presumed lost overboard. What secrets lie within her rusting hull?
In the aftermath of an unseasonable and oddly violent storm, the inhabitants of Long Shore woke to discover the corpse of some strange sea creature rotting on the beach. This titanic carcass drew attention from the press and the learned men of Arkham, and a group of scientists and journalists arrived to investigate the remains. […]
The renegade dwarf wizard Owlbeard has allied with evil forces from the Underworld and launched an attack on his former dwarven clan. While the dwarven clan battles Owlbeard’s legions in the open air and upper caves, the player characters are on a mission to sneak through the deeper reaches of the Underworld to locate the […]
As the Tet Offensive sweeps across Vietnam, six agents of Delta Green embark on an expedition to a mysterious temple in the deep jungle. So many have died already on this mission, you can’t let their sacrifices be in vain. Can you find the temple before the sky falls down?
What does Carrie Nation have to do with World War III? Everything, when your mission to prevent a nuclear war during the Cuban Missile Crisis leads you through centuries of pre-apocalyptichistory!
You’re a small band of plucky orphans trying to stay alive in the worst part of a bad city, abandoned and alone. A bully steals the one thing that makes your hovel feel like home, though, and it’s up to you to track it down and get it back.
The Maker of Many’s experiments push the boundaries of life & death, madness & reason, art & abomination – & you’re trapped in her dungeon. Level 6 characters provided or bring your own.
For more than seven centuries Notre-Dame Cathedral has loomed over the life and legend of Paris. Now, impelled by alien frequencies, the church’s eccentric organist uses a captive entity to turn its Gothic ironwork into a gate between our world and the horrific realm of Carcosa. Only your intrepid band of absinthe-soaked art students stand […]
Considered in isolation, the account given of events in Innsmouth by young Mr. Olmstead would be utterly unbelievable – but enough rumours and incidents cluster around that isolated, unfriendly town to warrant a closer look. As federal agents, your task is to travel to the sea-port of Innsmouth and carry out an undercover investigation. Look […]
Join seasoned 13th Age designers to build a brand-new monster that takes advantage of the game’s mechanics to deliver some nasty surprises at the table.
A winter storm batters the great house of Stormgate as the powerful, imperious Storms and the once-illustrious, resentful, Darkes scheme to control the fortunes of the coastal town of Storm Cove – both unaware that a supernatural evil is about to awaken. NOTE: This game system is all about emotional drama and interpersonal conflict between […]
You’re professional assassins, specializing in an obscure but extremely profitable niche of that grisly business. You kill the targets who can’t be killed, the one who shrug off sniper bullets and smile as they swallow poison. You’re vampire slayers for hire – have stake, will travel. And it’s time to go to work.
An autumn hike in northern Vermont turns into a cross-dimensional raid to save the sanity of everyone you know. When your own world is 1 of many, where do your allegiances lie?
The evil wizard Anachtis plans to rip open a Hellhole & transform himself into an immortal demon-king. Recruit what allies you can & try to stop him before he completes the ritual!
In search of a missing vampire, you’re led to a volcanic island in the Midland Sea occupied by fanatical sun cultists. The cultists plan to sacrifice the vampire in a ritual to summon and control a long-lost flying temple to the sun gods, and use its power to “purify” the Dragon Empire by exterminating all […]
You’ve thwarted their plots, but never gotten close to an actual vampire. Now, you’ve got a vampire’s travel plans. You know where he’s going, and how he’s getting there. You’ve finally got the edge
The Lochmann Psychical Trust’s mission is to find proof of the supernatural in 1930s London. So far they’ve found only charlatans. Could medium Sarah Hill, who claims to have real powers, be genuine?
There’s a reason you’re stabbing a zombie in the face. There’s a reason why this inn is surrounded by the walking dead. There’s a reason you’re in this mess. We’ll work them out later. Right now, it’s time to take up swords against the dead and save the living. Fight! Fight and stay alive! Fight, […]
For more than seven centuries Notre-Dame Cathedral has loomed over the life and legend of Paris. Now, impelled by alien frequencies, the church’s eccentric organist uses a captive entity to turn its Gothic ironwork into a gate between our world and the horrific realm of Carcosa. Only your intrepid band of absinthe-soaked art students stand […]
Considered in isolation, the account given of events in Innsmouth by young Mr. Olmstead would be utterly unbelievable – but enough rumours and incidents cluster around that isolated, unfriendly town to warrant a closer look. As federal agents, your task is to travel to the sea-port of Innsmouth and carry out an undercover investigation. Look […]
Someone has changed the course of World War II entirely, but with methods that defy TimeWatch’s normal warning system. Now it’s up to your team of time cops to solve the mystery, stop an assassination, prevent nuclear war, and maybe corral a stray rampaging dinosaur or two along the way. To the time machines!