A historically accurate highly strategic game. Players will represent a faction within the town or village of Salem, using influence to bring colonists into your circle.
You have been sent to create four sigils and reinforce the cosmic gate. You must be confident, but be warned, delving into the occult is certain to affect you and your colleague’s sanity.
Players assume the role of the Sun and the Moon taking turns to capture Yokai. Each player may swap one token with another to create a matching pattern of elements.
A historically accurate highly strategic game. Players will represent a faction within the town or village of Salem, using influence to bring colonists into your circle.
You have been sent to create four sigils and reinforce the cosmic gate. You must be confident, but be warned, delving into the occult is certain to affect you and your colleague’s sanity.
Players assume the role of the Sun and the Moon taking turns to capture Yokai. Each player may swap one token with another to create a matching pattern of elements.
You have been sent to create four sigils and reinforce the cosmic gate. You must be confident, but be warned, delving into the occult is certain to affect you and your colleague’s sanity.
Players assume the role of the Sun and the Moon taking turns to capture Yokai. Each player may swap one token with another to create a matching pattern of elements.
A historically accurate highly strategic game. Players will represent a faction within the town or village of Salem, using influence to bring colonists into your circle.
You have been sent to create four sigils and reinforce the cosmic gate. You must be confident, but be warned, delving into the occult is certain to affect you and your colleague’s sanity.
Players assume the role of the Sun and the Moon taking turns to capture Yokai. Each player may swap one token with another to create a matching pattern of elements.
You have been sent to create four sigils and reinforce the cosmic gate. You must be confident, but be warned, delving into the occult is certain to affect you and your colleague’s sanity.
Players assume the role of the Sun and the Moon taking turns to capture Yokai. Each player may swap one token with another to create a matching pattern of elements.
A historically accurate highly strategic game. Players will represent a faction within the town or village of Salem, using influence to bring colonists into your circle.
You have been sent to create four sigils and reinforce the cosmic gate. You must be confident, but be warned, delving into the occult is certain to affect you and your colleague’s sanity.
Players assume the role of the Sun and the Moon taking turns to capture Yokai. Each player may swap one token with another to create a matching pattern of elements.