Paul Kiehne
A One-Hour Introductory Mini-adventure for 1st and 2nd Level Characters (APL 1), BY RICH LESCOUFLAIR. Damnation! The Companion that once stood as a beacon of hope and goodness above the city of Elturel has been extinguished and the entire city—along with its denizens—have been drawn into Avernus, the first layer of the Nine Hells! While […]
A One-Hour Introductory Mini-adventure for 1st and 2nd Level Characters (APL 1), BY RICH LESCOUFLAIR. Damnation! The Companion that once stood as a beacon of hope and goodness above the city of Elturel has been extinguished and the entire city—along with its denizens—have been drawn into Avernus, the first layer of the Nine Hells! While […]
A Four‐Hour EPIC for Tier 1 (APL 3) BY WILL DOYLE, JAMES INTROCASO, AND SHAWN MERWIN. A horse race in Baldur’s Gate becomes a hellish battle on infernal war machines in Avernus when the characters get caught between an evil merchant and his warlord rival. Time to hang on for dear life! . What is […]
A Four‐Hour EPIC for Tier 1 (APL 3) BY WILL DOYLE, JAMES INTROCASO, AND SHAWN MERWIN. A horse race in Baldur’s Gate becomes a hellish battle on infernal war machines in Avernus when the characters get caught between an evil merchant and his warlord rival. Time to hang on for dear life! . What is […]
A Four‐Hour EPIC for Tier 1 (APL 3) BY WILL DOYLE, JAMES INTROCASO, AND SHAWN MERWIN. A horse race in Baldur’s Gate becomes a hellish battle on infernal war machines in Avernus when the characters get caught between an evil merchant and his warlord rival. Time to hang on for dear life! . What is […]
A Four‐Hour EPIC for Tier 1 (APL 3), BY RICH LESCOUFLAIR AND ALAN PATRICK. Visitors from far and wide gather at Torm’s Hand to honor a fallen hero. Yet, the somber day turns to chaos when a hell‐spawned maw erupts over the area, bringing an army of devils with it. Only true courage and sharp […]
A Four‐Hour EPIC for Tier 1 (APL 3), BY RICH LESCOUFLAIR AND ALAN PATRICK. Visitors from far and wide gather at Torm’s Hand to honor a fallen hero. Yet, the somber day turns to chaos when a hell‐spawned maw erupts over the area, bringing an army of devils with it. Only true courage and sharp […]
A Four‐Hour EPIC for Tier 1 (APL 3), BY RICH LESCOUFLAIR AND ALAN PATRICK. Visitors from far and wide gather at Torm’s Hand to honor a fallen hero. Yet, the somber day turns to chaos when a hell‐spawned maw erupts over the area, bringing an army of devils with it. Only true courage and sharp […]
A Four?Hour EPIC for Tier 1 (APL 3), BY RICH LESCOUFLAIR AND ALAN PATRICK. Visitors from far and wide gather at Torm’s Hand to honor a fallen hero. Yet, the somber day turns to chaos when a hell?spawned maw erupts over the area, bringing an army of devils with it. Only true courage and sharp […]
Six very different people must rely entirely upon each other if they are to survive the treachery of Avernus. An eight-hour adventure for Tier 2 that requires the use of the included pregenerated characters. The D&D Open is a Competitive Epic event. What is an Epic event? Adventurers League Epic events are played across multiple […]
The Shining Seas Mercantile League’s presence throughout the Border Kingdoms, and especially on the Lake of Steam, is too much to bear. To fight back, and for profit above all else, you have chosen to join Captain Blackblade’s growing pirate gang. Your first task is to travel a short way down the coast to secure […]
The Shining Seas Mercantile League’s presence throughout the Border Kingdoms, and especially on the Lake of Steam, is too much to bear. To fight back, and for profit above all else, you have chosen to join Captain Blackblade’s growing pirate gang. Your first task is to travel a short way down the coast to secure […]
Notes, journals and prophesies picked up from the ships of the nautical cultists point towards a ship of dead sailors approaching the shores of the Border Kingdom. The problem is there is no single point to protect. Captain Blackblade is sending his ships out to anchor at all major ports to protect the shores from […]
Notes, journals and prophesies picked up from the ships of the nautical cultists point towards a ship of dead sailors approaching the shores of the Border Kingdom. The problem is there is no single point to protect. Captain Blackblade is sending his ships out to anchor at all major ports to protect the shores from […]
Notes, journals and prophesies picked up from the ships of the nautical cultists point towards a ship of dead sailors approaching the shores of the Border Kingdom. The problem is there is no single point to protect. Captain Blackblade is sending his ships out to anchor at all major ports to protect the shores from […]
Notes, journals and prophesies picked up from the ships of the nautical cultists point towards a ship of dead sailors approaching the shores of the Border Kingdom. The problem is there is no single point to protect. Captain Blackblade is sending his ships out to anchor at all major ports to protect the shores from […]