The mysterious powers of the White Room send your party of heroes to a strange, primitive land, where prehistoric humans gleefully gather goods from a giant tidal field. Ten minutes pass and it’s tsunami time! Explore ancient Dogger Island again and again as you learn how to survive one of the biggest disasters B.C.E. Miniature […]
Keys, keys everywhere! You awaken in a strange land, covered as far as the eye can see with giant keys. Behind you is a massive lock, before you: the contents of someone’s junk drawer… Find the key of knowledge and escape this prison (and try not to die). Miniature figures and terrain provided.
KMY (Kyoto Museum of the Yokai) requests your heroic investigation prowess in the hunt for proof of two supernatural urban legends at Gotokuji Temple in Tokyo. Pet cats come back to life when buried here, and don’t prowl temple grounds at night, lest you be attacked by giant moving cat statues. Do either of these […]
Little ones beware as you trudge through the deep snow. Krampus’s kin lurk behind every tree and bank. The homestead needs a lot of work and you’re the ones to do it, so brush up on your fixing skills and remember: always be polite. Miniature figurines provided.
Journey to feudal Japan to oversee the reconstruction of a Shinto shrine at Ise. You must expose saboteurs, oversee construction, and quell mysterious spirits and samurai hindering efforts.
Journey to feudal Japan to oversee the reconstruction of a Shinto shrine at Ise. You must expose saboteurs, oversee construction, and quell mysterious spirits and samurai hindering efforts.
Journey to feudal Japan to oversee the reconstruction of a Shinto shrine at Ise. You must expose saboteurs, oversee construction, and quell mysterious spirits and samurai hindering efforts.
Venture forth, little kiddies! Brave the winter woodlands in search of lost children. Beware the starving wolves and when you reach the house of Krampus, remember: it never pays to be naughty.
Time is on your side as you need to set the timeline straight. A vacation goes awry on the trip of a lifetime. Thwart hi-jackers, pirates, lycans, and political intrigue.
Time is on your side as you need to set the timeline straight. A vacation goes awry on the trip of a lifetime. Thwart hi-jackers, pirates, lycans, and political intrigue.
As refugees aboard the freighter Sipella, you must free yourselves, the crew, & prevent an international epidemic. A 1980s adventure, including politics, conspiracy, & a lycan (or two.)
Search for information about the famous sword Hanjo Masumune, from army bases, to Japanese villages, to the island of a ferocious demon! What will you discover? Is this artifact truly lost to time?
A fantastic weapon lies beneath a Mexican city. What treacherous magics and puzzles await? You’ll find out as you dig deep into an ancient Aztec wargod’s temple.
ou awaken in a strange land, covered as far as the eye can see with giant keys. Behind you is a giant lock, before you: the contents of someone’s junk drawer… Find the key of knowledge and escape this prison (and try not to die).
You awaken in a strange land, covered as far as the eye can see with giant keys. Behind you is a giant lock, before you: the contents of someone’s junk drawer… Find the key of knowledge and escape this prison (and try not to die).
You awaken in a strange land, covered as far as the eye can see with giant keys. Behind you is a giant lock, before you: the contents of someone’s junk drawer… Find the key of knowledge and escape this prison (and try not to die).
The White Room sends your party of heroes to a strange, primitive land, where prehistoric humans gleefully gather goods from a giant tidal field. Ten minutes pass and it’s tsunami time!