Thomas Valley
The ruins of Rith Keep lie a short distance from the small Border Kingdoms thorp of Largrin. In times past, the keep was home to the self-appointed River Lord of Largrin, a warrior of great skill who protected the surrounding lands. It is now little more than a stone shell, which rumors say is haunted. […]
The council of merchant dukes from the city of Emrys have recently been troubled by a highwayman outside of the city spooking off would be merchants and customers alike. Whispers speak of a tiny demon in a red hat with knives faster than sound, but what is the real truth?
As the heroes are celebrating killing a cursed spirit in Felshroun, they find out it’s not as dead as they’d hoped. A frantic chase through the city ensues. Can the heroes banish it for good before too much damage is done?
Lord Barlett is at the end of his wit trying to keep his Manor together. Doors slamming, objects disappearing, harm upon the Manor children and more have plagued the estate for far too long. Can the adventurers determine the cause of these events?
The adventurers are pulled into a fast-paced sport played in certain parts of the Border Kingdoms. But the trophy, the community’s pride and joy, is stolen by a vengeful wizard who challenges the party to retrieve it in his own private “Finglebruggleball’ dungeon. Can the heroes use their newly acquired phantomball skills to overcome the […]
Undead hordes continue to ravage Blackbarn, but hope exists. Hidden deep in some ruins, a near-forgotten item is rumored capable of drawing the walking dead to it. Can you find the Eye of Darkness and harness its dark energies for the good of Blackbarn?
When a young prince’s parents are kidnapped it is the characters who answer the call for help. Can they learn the hidden truth before it’s too late or will they join countless other unfortunate souls, forgotten and dead in fetid swamp waters?
When a young prince’s parents are kidnapped it is the characters who answer the call for help. Can they learn the hidden truth before it’s too late or will they join countless other unfortunate souls, forgotten and dead in fetid swamp waters?
The Border Kingdoms Historical Society has sought the aid of the adventurers in an investigation. One of their rangers has gone missing while investigating a local forest, and they want your help in his safe return.
The Border Kingdoms Historical Society has sought the aid of the adventurers in an investigation. One of their rangers has gone missing while investigating a local forest, and they want your help in his safe return.
A 2+ Hour Adventure for Tier 1 Characters (APL 1), BY SHAWN MERWIN. The brokers of Salvation pay good coin for artifacts scavenged from the haunted battlefields of the Mournland. In this nest of cutthroats, daring explorers gather to carve their destinies from the ruins of Cyre. They’ll need all the help they can get: […]
A 2+ Hour Adventure for Tier 1 Characters (APL 1), BY SHAWN MERWIN. The brokers of Salvation pay good coin for artifacts scavenged from the haunted battlefields of the Mournland. In this nest of cutthroats, daring explorers gather to carve their destinies from the ruins of Cyre. They’ll need all the help they can get: […]
A 2+ Hour Adventure for Tier 1 Characters (APL 1), BY SHAWN MERWIN. The brokers of Salvation pay good coin for artifacts scavenged from the haunted battlefields of the Mournland. In this nest of cutthroats, daring explorers gather to carve their destinies from the ruins of Cyre. They’ll need all the help they can get: […]
A 2+ Hour Adventure for Tier 1 Characters (APL 1), BY SHAWN MERWIN. The brokers of Salvation pay good coin for artifacts scavenged from the haunted battlefields of the Mournland. In this nest of cutthroats, daring explorers gather to carve their destinies from the ruins of Cyre. They’ll need all the help they can get: […]
A One-Hour Introductory Mini-adventure for 1st and 2nd Level Characters (APL 1), BY RICH LESCOUFLAIR. Damnation! The Companion that once stood as a beacon of hope and goodness above the city of Elturel has been extinguished and the entire city—along with its denizens—have been drawn into Avernus, the first layer of the Nine Hells! While […]
A One-Hour Introductory Mini-adventure for 1st and 2nd Level Characters (APL 1), BY RICH LESCOUFLAIR. Damnation! The Companion that once stood as a beacon of hope and goodness above the city of Elturel has been extinguished and the entire city—along with its denizens—have been drawn into Avernus, the first layer of the Nine Hells! While […]
A One-Hour Introductory Mini-adventure for 1st and 2nd Level Characters (APL 1), BY RICH LESCOUFLAIR. Damnation! The Companion that once stood as a beacon of hope and goodness above the city of Elturel has been extinguished and the entire city—along with its denizens—have been drawn into Avernus, the first layer of the Nine Hells! While […]
A One-Hour Introductory Mini-adventure for 1st and 2nd Level Characters (APL 1), BY RICH LESCOUFLAIR. Damnation! The Companion that once stood as a beacon of hope and goodness above the city of Elturel has been extinguished and the entire city—along with its denizens—have been drawn into Avernus, the first layer of the Nine Hells! While […]
A 4+ Hour Adventure for 5th to 10th Level Characters (APL 8), BY TED ATKINSON. Deep in hostile territory with the innocent girl Dara to protect, you will have to trust to the weapons of the enemy if you are to survive. Even with deceit as your shield and sabotage as your sword, luck is […]
A 4+ Hour Adventure for 5th to 10th Level Characters (APL 8), BY TED ATKINSON. Deep in hostile territory with the innocent girl Dara to protect, you will have to trust to the weapons of the enemy if you are to survive. Even with deceit as your shield and sabotage as your sword, luck is […]
A 4+ Hour Adventure for 5th to 10th Level Characters (APL 8), BY TED ATKINSON. Deep in hostile territory with the innocent girl Dara to protect, you will have to trust to the weapons of the enemy if you are to survive. Even with deceit as your shield and sabotage as your sword, luck is […]
A Four?Hour EPIC for Tier 1 (APL 3) BY WILL DOYLE, JAMES INTROCASO, AND SHAWN MERWIN. A horse race in Baldur’s Gate becomes a hellish battle on infernal war machines in Avernus when the characters get caught between an evil merchant and his warlord rival. Time to hang on for dear life! . What is […]
A Four?Hour EPIC for Tier 1 (APL 3) BY WILL DOYLE, JAMES INTROCASO, AND SHAWN MERWIN. A horse race in Baldur’s Gate becomes a hellish battle on infernal war machines in Avernus when the characters get caught between an evil merchant and his warlord rival. Time to hang on for dear life! . What is […]
A Four?Hour EPIC for Tier 2 (APL 8) BY WILL DOYLE, JAMES INTROCASO, AND SHAWN MERWIN. A horse race in Baldur’s Gate becomes a hellish battle on infernal war machines in Avernus when the characters get caught between an evil merchant and his warlord rival. Time to hang on for dear life! . What is […]
A Four?Hour EPIC for Tier 2 (APL 8) BY WILL DOYLE, JAMES INTROCASO, AND SHAWN MERWIN. A horse race in Baldur’s Gate becomes a hellish battle on infernal war machines in Avernus when the characters get caught between an evil merchant and his warlord rival. Time to hang on for dear life! . What is […]