In this slightly more complex card and dice game, players are entrepreneurs in the asteroid belt, building , of course, space ships. With these ships they are attempting to score points by peacefully shipping cargo, being a pirate and attacking the space lanes, or battling one another.
A Tom Wham James M. Ward game published by Margaret Weis Productions in 2007. # of players 5. Will Teach. Players assume the role of one of seven different Dragon Kings or Queens. Through astute play and crafty card collection, players struggle for supremacy.
A Tom Wham game published by Lookout Games in 2011. # of players 5. Will teach. Players assume the role of Fuedal lords managing their fief and trying to please their King.
A self published (via Gamecrafters) Tom Wham game. # of players up to 5. Will teach. In this short little card and dice game, players take control of their own moose herd and try to navigate successfully to the green pastures. Meanwhile avoiding all sorts of disasters and predators.
A Tom Wham prototype started in 1979. # of Players up to 5. Will teach. This game was supposed to appear in Dragon Magazine as a sequal to The Awful Green Things from Outer Space, but I never finished the thing. The players are the various creatures that live on the world where the Znutar […]