Travis Winter
It begins with a car chase through the Netherworld. It ends in a post-apocalyptic future of cyborg apes. How many awesome fight scenes and how much crazed mad science can we cram into a four hour session? More than you think!
MAGICAL KITTIES: Every magical kitty has a human. Every human has a problem. It’s time to use your powers and save the day in this amazing new RPG from Atlas Games!
MAGICAL KITTIES: Every magical kitty has a human. Every human has a problem. It’s time to use your powers and save the day in this amazing new RPG from Atlas Games!
Stop juggling impossible schedules & make playing an RPG as easy as a board game! Justin Alexander of Atlas Games will show you how to open your gaming table to more people, more games, and more fun!
When you visited the underbelly of the Broken Wings district, it was just supposed to be a nice easy job/evening in/social call of a dubious nature, but now the building has been placed under quarantine, the State is marshaling its forces outside, and the windows are suspiciously bulletproof. Also – what was that noise?
When you visited the underbelly of the Broken Wings district, it was just supposed to be a nice easy job/evening in/social call of a dubious nature, but now the building has been placed under quarantine, the State is marshaling its forces outside, and the windows are suspiciously bulletproof. Also – what was that noise?
When you visited the underbelly of the Broken Wings district, it was just supposed to be a nice easy job/evening in/social call of a dubious nature, but now the building has been placed under quarantine, the State is marshaling its forces outside, and the windows are suspiciously bulletproof. Also – what was that noise?
When you visited the underbelly of the Broken Wings district, it was just supposed to be a nice easy job/evening in/social call of a dubious nature, but now the building has been placed under quarantine, the State is marshaling its forces outside, and the windows are suspiciously bulletproof. Also – what was that noise?
Game Master savant Justin Alexander, aka the Alexandrian and the RPG Producer at Atlas Games, shares the secrets of designing robust mystery scenarios for your favorite RPG. Tired of your players losing their way? The Three Clue Rule is the solution.
Maria is a Van Helsing. Maria is essential to keeping peace in the city. Maria is missing, and if you can’t find her quick, it’s all going to Hell. Probably in a handbasket.
The Revolution will be mechanized! You are an inspirational leader! You might take the role of the Artificial Stalintelligence, Simulenin, or Gorobotchev, among others. You have your own faction and your own deck of cards. Once you have enough citizens aligned with your algorithm, you launch your glorious robot revolution. Other factions struggle valiantly to […]
The Revolution will be mechanized! You are an inspirational leader! You might take the role of the Artificial Stalintelligence, Simulenin, or Gorobotchev, among others. You have your own faction and your own deck of cards. Once you have enough citizens aligned with your algorithm, you launch your glorious robot revolution. Other factions struggle valiantly to […]
The Revolution will be mechanized! You are an inspirational leader! You might take the role of the Artificial Stalintelligence, Simulenin, or Gorobotchev, among others. You have your own faction and your own deck of cards. Once you have enough citizens aligned with your algorithm, you launch your glorious robot revolution. Other factions struggle valiantly to […]
The Revolution will be mechanized! You are an inspirational leader! You might take the role of the Artificial Stalintelligence, Simulenin, or Gorobotchev, among others. You have your own faction and your own deck of cards. Once you have enough citizens aligned with your algorithm, you launch your glorious robot revolution. Other factions struggle valiantly to […]
The Revolution will be mechanized! You are an inspirational leader! You might take the role of the Artificial Stalintelligence, Simulenin, or Gorobotchev, among others. You have your own faction and your own deck of cards. Once you have enough citizens aligned with your algorithm, you launch your glorious robot revolution. Other factions struggle valiantly to […]
The Revolution will be mechanized! You are an inspirational leader! You might take the role of the Artificial Stalintelligence, Simulenin, or Gorobotchev, among others. You have your own faction and your own deck of cards. Once you have enough citizens aligned with your algorithm, you launch your glorious robot revolution. Other factions struggle valiantly to […]
The Revolution will be mechanized! You are an inspirational leader! You might take the role of Artificial Stalintelligence, Simulenin, or Gorobotchev, among others. You have your own faction and your own deck of cards. Once you have enough citizens aligned with your algorithm, you launch your glorious robot revolution. Other factions struggle valiantly to keep […]
The Revolution will be mechanized! You are an inspirational leader! You might take the role of Artificial Stalintelligence, Simulenin, or Gorobotchev, among others. You have your own faction and your own deck of cards. Once you have enough citizens aligned with your algorithm, you launch your glorious robot revolution. Other factions struggle valiantly to keep […]
A tight, ingenious design that continually turns the action back to the players and their deductions, strategies, and wagers. The players take the roles of minor nobles with limited power. Each has just four wagering crowns and 20 betting coins in their color. The nine major nobles appear in a three-by-three grid on the game’s […]
A tight, ingenious design that continually turns the action back to the players and their deductions, strategies, and wagers. The players take the roles of minor nobles with limited power. Each has just four wagering crowns and 20 betting coins in their color. The nine major nobles appear in a three-by-three grid on the game’s […]
Moving to the surface, the Dwarves built magnificent cities and won renown for their heartening beer. But now, the Dragons have returned. The Dwarves must remember their roots, clear old tunnels, and return to ancient caverns while fighting their primeval foes. In Dice Miner, a sloped mountain board is filled with dice. Players take turns […]
Moving to the surface, the Dwarves built magnificent cities and won renown for their heartening beer. But now, the Dragons have returned. The Dwarves must remember their roots, clear old tunnels, and return to ancient caverns while fighting their primeval foes. In Dice Miner, a sloped mountain board is filled with dice. Players take turns […]
Moving to the surface, the Dwarves built magnificent cities and won renown for their heartening beer. But now, the Dragons have returned. The Dwarves must remember their roots, clear old tunnels, and return to ancient caverns while fighting their primeval foes. In Dice Miner, a sloped mountain board is filled with dice. Players take turns […]
Moving to the surface, the Dwarves built magnificent cities and won renown for their heartening beer. But now, the Dragons have returned. The Dwarves must remember their roots, clear old tunnels, and return to ancient caverns while fighting their primeval foes. In Dice Miner, a sloped mountain board is filled with dice. Players take turns […]
Moving to the surface, the Dwarves built magnificent cities and won renown for their heartening beer. But now, the Dragons have returned. The Dwarves must remember their roots, clear old tunnels, and return to ancient caverns while fighting their primeval foes. In Dice Miner, a sloped mountain board is filled with dice. Players take turns […]