Varies
Come join us as the Moonshae Isles storyline kicks off with its intro trilogy for Tier 2 and special at the D&D eXPerience track at Origins. This event includes 4 – four hour slots of play (Wed 6pm, Thur 2pm, Fri 2pm, and Sat 2pm). For more info head to www.baldmangames.com/origins/
Come join us as the Moonshae Isles storyline kicks off with its intro trilogy for Tier 2 and special at the D&D eXPerience track at Origins. This event includes 4 – four hour slots of play (Thur 9am, Fri 9am, Fri 7pm, and Sat 7pm). For more info head to www.baldmangames.com/origins/
The hand behind all of the Baron of Blood’s troubles is revealed, and he vows to make himself the worst kind of neighbor. Part One of the Home Sweet Home trilogy.
The hand behind all of the Baron of Blood’s troubles is revealed, and he vows to make himself the worst kind of neighbor. Part One of the Home Sweet Home trilogy.
The wizard Ahghairon, the first Lord of Waterdeep, foresaw a day when you would need his help, and so he left something for you inside his tower. Now if you could only get inside it. Part Two of the Home Sweet Home trilogy.
The wizard Ahghairon, the first Lord of Waterdeep, foresaw a day when you would need his help, and so he left something for you inside his tower. Now if you could only get inside it. Part Two of the Home Sweet Home trilogy.
Sealed within his coffin, you must transport the Baron of Blood to his new home. Unfortunately, his new neighbors are not happy to see him move in, and the Mad Mage himself wants to throw him a housewarming. Part Three of the Home Sweet Home trilogy.
Sealed within his coffin, you must transport the Baron of Blood to his new home. Unfortunately, his new neighbors are not happy to see him move in, and the Mad Mage himself wants to throw him a housewarming. Part Three of the Home Sweet Home trilogy.
Durnan has closed the Yawning Portal Tavern and has mysteriously disappeared back down the well into the dungeons of Undermountain. His old adventuring companion Mirt has put down his tankard and taken up his sword to find him, but he can’t do it alone. Adventurers gather from afar to answer his call and rescue one […]
Durnan has closed the Yawning Portal Tavern and has mysteriously disappeared back down the well into the dungeons of Undermountain. His old adventuring companion Mirt has put down his tankard and taken up his sword to find him, but he can’t do it alone. Adventurers gather from afar to answer his call and rescue one […]
Durnan has closed the Yawning Portal Tavern and has mysteriously disappeared back down the well into the dungeons of Undermountain. His old adventuring companion Mirt has put down his tankard and taken up his sword to find him, but he can’t do it alone. Adventurers gather from afar to answer his call and rescue one […]
Durnan has closed the Yawning Portal Tavern and has mysteriously disappeared back down the well into the dungeons of Undermountain. His old adventuring companion Mirt has put down his tankard and taken up his sword to find him, but he can’t do it alone. Adventurers gather from afar to answer his call and rescue one […]
Durnan has closed the Yawning Portal Tavern and has mysteriously disappeared back down the well into the dungeons of Undermountain. His old adventuring companion Mirt has put down his tankard and taken up his sword to find him, but he can’t do it alone. Adventurers gather from afar to answer his call and rescue one […]
Durnan has closed the Yawning Portal Tavern and has mysteriously disappeared back down the well into the dungeons of Undermountain. His old adventuring companion Mirt has put down his tankard and taken up his sword to find him, but he can’t do it alone. Adventurers gather from afar to answer his call and rescue one […]
Durnan has closed the Yawning Portal Tavern and has mysteriously disappeared back down the well into the dungeons of Undermountain. His old adventuring companion Mirt has put down his tankard and taken up his sword to find him, but he can’t do it alone. Adventurers gather from afar to answer his call and rescue one […]
Durnan has closed the Yawning Portal Tavern and has mysteriously disappeared back down the well into the dungeons of Undermountain. His old adventuring companion Mirt has put down his tankard and taken up his sword to find him, but he can’t do it alone. Adventurers gather from afar to answer his call and rescue one […]
The Moonsahe Esles, beautiful and dangerous, provide adventurers the opportunity to fight evil and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Elses-spanning adventure full of intrigue, fun, and danger. Play one of four 90-minute adventures for 1st and 2nd level D&D Adventurers League characters.
The Moonsahe Esles, beautiful and dangerous, provide adventurers the opportunity to fight evil and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Elses-spanning adventure full of intrigue, fun, and danger. Play one of four 90-minute adventures for 1st and 2nd level D&D Adventurers League characters.
The Moonsahe Esles, beautiful and dangerous, provide adventurers the opportunity to fight evil and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Elses-spanning adventure full of intrigue, fun, and danger. Play one of four 90-minute adventures for 1st and 2nd level D&D Adventurers League characters.
The Moonsahe Esles, beautiful and dangerous, provide adventurers the opportunity to fight evil and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Elses-spanning adventure full of intrigue, fun, and danger. Play one of four 90-minute adventures for 1st and 2nd level D&D Adventurers League characters.
The Moonsahe Esles, beautiful and dangerous, provide adventurers the opportunity to fight evil and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Elses-spanning adventure full of intrigue, fun, and danger. Play one of four 90-minute adventures for 1st and 2nd level D&D Adventurers League characters.
The Moonsahe Esles, beautiful and dangerous, provide adventurers the opportunity to fight evil and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Elses-spanning adventure full of intrigue, fun, and danger. Play one of four 90-minute adventures for 1st and 2nd level D&D Adventurers League characters.
The Moonsahe Esles, beautiful and dangerous, provide adventurers the opportunity to fight evil and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Elses-spanning adventure full of intrigue, fun, and danger. Play one of four 90-minute adventures for 1st and 2nd level D&D Adventurers League characters.
The Moonsahe Esles, beautiful and dangerous, provide adventurers the opportunity to fight evil and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Elses-spanning adventure full of intrigue, fun, and danger. Play one of four 90-minute adventures for 1st and 2nd level D&D Adventurers League characters.
The Moonsahe Esles, beautiful and dangerous, provide adventurers the opportunity to fight evil and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Elses-spanning adventure full of intrigue, fun, and danger. Play one of four 90-minute adventures for 1st and 2nd level D&D Adventurers League characters.