Have you ever wondered what steps a game goes through to make it to your store? What does each tier in the industry do to get the game to the table? This class is for you.
In 2017, Monroe County Public Library made a dedicated effort to start adult gaming programs as a way to help retain teens and to reach adults who had stopped using the library. Reaching out to their local game store, The Game Preserve, as well as local bars, they created regular gaming program throughout the community […]
This will be a presentation showing a variety of games that we have adapted using no-tech to low-tech assistive technology for special populations ranging from K-adult. These are mostly DIY adaptations that are made to existing games for varying ages.
Be the first to see the new summer releases from AEG. Paint with the masters in Atelier, craft the greatest salad ever in Point Salad, explore the depths of Lost Atlantis including favorites like Smash Up and Mystic Vale
Watergame (age 7-9) uses color to teach kids water saving behaviors to practice and water wasting behaviors to avoid in real life, and the importance of working together to ensure enough water for the less fortunate. Recycle Race (8-10) puts elementary age kids in competition to clean up the city and recover the hidden environmental […]
Games and Gaming Roundtable of the American Library Association
For over 10 years, the Games and Gaming Roundtable has been the library professional’s home within the American Library Association. The group has worked on behalf of libraries, providing guidance and support for growing gaming programs and serving as a bridge to the gaming industry, advocating on behalf of the unique opportunities that libraries provide. […]
Will your kids go to the Moon or to Mars first? Help them learn about risk management, cooperation, lag time planning and other STEM basics by using games. Low cost methods provided.
Will your kids go to the Moon or to Mars first? Help them learn about risk management, cooperation, lag time planning and other STEM basics by using games. Low cost methods provided.
Teaching computer programming through tabletop games is a research-backed best practice approach for both students and teachers. Come learn about great resources for starting a coding program.
As retailers, do we go to conventions for fun? Or for work? In this class, we will talk about tips and tricks for making the most of our time and for getting the most out of our convention time.
Cosplay is the intersection of narrative, self-expression, and construction. Learn how cosplay can be part of many different curriculums for high levels of student engagement and product production.
Puzzle hunts are a combination of scavenger hunt and puzzle solving. They can be used to encourage teamwork and learning across diverse groups of students, employees, and others. In this session, we will talk about how to construct puzzle hunts, including how to calibrate your puzzles to your audience, create puzzles within the disciplines or […]
We will discuss how stores can foster and promote gaming meet-ups in their spaces. Using social media, regular customers, incentive programs, demoes and game libraries to help sustain over time.
We’ll break down games into five fundamental pillars, what they are, how they interact with each other, and how they are important not just for games but for designing good learning experiences.
Want your students to focus and pay attention to detail? Ramp up the pressure! Want your student to see connections? Loosen up time constraints and inject some humor. Want them to remember facts? Repeatedly force them to recall the facts at random intervals. Educational Psychology gives us effective tools for achieving certain pedagogical goals. This […]
In this panel we will discuss best practices for starting an esports club, typical concerns, event organization, and student engagement. A vast collection of research and resources will be shared.
In this workshop, attendees will work on how to best create, organize, run, and judge gaming events and tournaments for their school club, library, or retail location.
Join Paizo Publisher Erik Mona and Director of Game Design Jason Bulmahn to take a sneak peek at the next evolution of the Pathfinder Roleplaying Game, launching at Gen Con 2019.
P/L? Balance Sheet? What does all this mean? I JUST WANT TO SELL GAMES! Come let the Witten Financial team of experts demystify the world of financial reports to help you run a better business!
New for Gen Con 2019 — a continuation of our core Finance 101 training seminar. This seminar will mainly focus on Cash Flow Analysis and Inventory Management, building on the Finance 101 themes.
Game Night for Disabled Patrons (Updated): Tailoring library game programs to include all patrons. Includes working with caregivers, organization of game night for disabled, different types of programs, and ideas for funding, promotion, and partnerships. This is an updated seminar from the one offered in 2014. Presented by Beth Pintal (Librarian, Indianapolis Public Library) and […]