Cosplay is the intersection of narrative, self-expression, and construction. Learn how cosplay can be part of many different curriculums for high levels of student engagement and product production.
Want your students to focus and pay attention to detail? Ramp up the pressure! Want your student to see connections? Loosen up time constraints and inject some humor. Want them to remember facts? Repeatedly force them to recall the facts at random intervals. Educational Psychology gives us effective tools for achieving certain pedagogical goals. This […]
P/L? Balance Sheet? What does all this mean? I JUST WANT TO SELL GAMES! Come let the Witten Financial team of experts demystify the world of financial reports to help you run a better business!
Join Gaming and Library Technology Specialist Brian Mayer as he shares over 10 years of experience using games in classrooms and school libraries. Strong curricular, learning and growth connections are often embedded in many games though they may not always be obvious. Come learn how to dissect game resources, diving deeper than critical thinking and […]
If you are a retailer, teacher, librarian or health professional you need to network across the professions to build a community. Hear suggestions on how to create relationships across these tiers
Join Paizo Publisher Erik Mona and Director of Sales Pierce Watters for a sneak peek into exciting developments for the Pathfinder & Starfinder roleplaying games in 2019 and beyond!
This game allows players to compete in simulated school activities. The game is designed to offer students the opportunity to compete for cards in a class setting. Fully customized “mentor” cards feature the classroom teacher and objectives from his/her lessons! Your students will love competing against each other in class to obtain rare cards. This […]
This will be a presentation showing a variety of games that we have adapted using no-tech to low-tech assistive technology for special populations ranging from K-adult. These are mostly DIY adaptations that are made to existing games for varying ages.
Watergame (age 7-9) uses color to teach kids water saving behaviors to practice and water wasting behaviors to avoid in real life, and the importance of working together to ensure enough water for the less fortunate. Recycle Race (8-10) puts elementary age kids in competition to clean up the city and recover the hidden environmental […]
Will your kids go to the Moon or to Mars first? Help them learn about risk management, cooperation, lag time planning and other STEM basics by using games. Low cost methods provided.
As retailers, do we go to conventions for fun? Or for work? In this class, we will talk about tips and tricks for making the most of our time and for getting the most out of our convention time.
Puzzle hunts are a combination of scavenger hunt and puzzle solving. They can be used to encourage teamwork and learning across diverse groups of students, employees, and others. In this session, we will talk about how to construct puzzle hunts, including how to calibrate your puzzles to your audience, create puzzles within the disciplines or […]
Emphasis on science and math (presenter is a high school physics teacher) but some topics useful for middle school science and any high school subject.
Like any innovative pedagogy or curriculum, implementing games in the educational setting has its challenges from standards to administrative to effective deployment. Handouts provided. Ideas welcome!
Board games offer us opportunities to explore complex topics, nuance stereotypes, and increase our understanding of multiple perspectives. These tools are especially relevant in the classroom as a way to sidestep entrenched opinions and facilitate critical thinking. The event focuses on Hegemony: The Competition for the Contemporary Middle East, a card-driven game we designed that […]
Jenn Bartlett, AKA The Board Game Librarian, as seen on The Dice Tower’s Board Game Breakfast with her segment “From the Page to the Table”, as well as her Instagram account @boardgamelibrarian, will share her knowledge of board game collection development from a library point of view. What titles should you buy? What titles go […]
Kids can design games! Learn how to teach game design to kids of all ages at the library or in the classroom, and how to adapt it based on your needs. Resources provided!
Two Butler University Professors (English, Musicology) will discuss strategies for utilizing aspects of Role Playing Games in the college classroom. How might you design character sheets to understand Jane Austen’s protagonists and their development through experience? Can asking students to role play historical and fictional characters of the 18th century help contextualize the artistic and […]
Have you ever wondered what steps a game goes through to make it to your store? What does each tier in the industry do to get the game to the table? This class is for you.
Game Night for Disabled Patrons (Updated): Tailoring library game programs to include all patrons. Includes working with caregivers, organization of game night for disabled, different types of programs, and ideas for funding, promotion, and partnerships. This is an updated seminar from the one offered in 2014. Presented by Beth Pintal (Librarian, Indianapolis Public Library) and […]
Learn why and how Gamification can be used to increase engagement levels of inclusion students with examples, discussion, and a formula for creating your own games.
Outreach events present unique opportunities for libraries and educational institutions to connect with the local population. Street festivals, concerts, art fairs, museum nights, and other events bring people with common interests together and allow them permission to play. Through transforming the library booth into an active space using games, it’s possible to invite the public […]