Emphasis on science and math (presenter is a high school physics teacher) but some topics useful for middle school science and any high school subject.
Learn why and how Gamification can be used to increase engagement levels of inclusion students with examples, discussion, and a formula for creating your own games.
Like any innovative pedagogy or curriculum, implementing games in the educational setting has its challenges from standards to administrative to effective deployment. Handouts provided. Ideas welcome!
Board games offer us opportunities to explore complex topics, nuance stereotypes, and increase our understanding of multiple perspectives. These tools are especially relevant in the classroom as a way to sidestep entrenched opinions and facilitate critical thinking. The event focuses on Hegemony: The Competition for the Contemporary Middle East, a card-driven game we designed that […]
Jenn Bartlett, AKA The Board Game Librarian, as seen on The Dice Tower’s Board Game Breakfast with her segment “From the Page to the Table”, as well as her Instagram account @boardgamelibrarian, will share her knowledge of board game collection development from a library point of view. What titles should you buy? What titles go […]
Join Gaming and Library Technology Specialist Brian Mayer as he shares over 10 years of experience using games in classrooms and school libraries. Strong curricular, learning and growth connections are often embedded in many games though they may not always be obvious. Come learn how to dissect game resources, diving deeper than critical thinking and […]
If you are a retailer, teacher, librarian or health professional you need to network across the professions to build a community. Hear suggestions on how to create relationships across these tiers
Outreach events present unique opportunities for libraries and educational institutions to connect with the local population. Street festivals, concerts, art fairs, museum nights, and other events bring people with common interests together and allow them permission to play. Through transforming the library booth into an active space using games, it’s possible to invite the public […]
Join Paizo Publisher Erik Mona and Director of Sales Pierce Watters for a sneak peek into exciting developments for the Pathfinder & Starfinder roleplaying games in 2019 and beyond!
In a medical themed sophomore STEAM course, I use the board game Pandemic to introduce students to the CDC, to discuss roles on a team (and how they can use their strengths), map skills, vocabulary, strategy, and more. Many aspects of the game can be supported with content and activities from the Center for Disease […]
We want to hear from you! We want to grow our relationships and in-store experience with our retailers and customers, and we want you to help. Bring your suggestions, questions or just comments about the way we’ve done things, or could do things better. We’re here to help you sell games.
Two teachers illustrate how to start a board game club and/or a role playing club. Topics include starting from scratch, how to get free supplies, and getting kids excited about your club or camp.
Just for retail store owners to gather, meet and talk shop. Meet other game store owners from everywhere, talk about now, the exhibit hall, and the future.
Selling a game to a gamer is easy, but how can you better communicate with teachers and parents? Learn how to talk about learning gains, classroom connections, and more from a school administrator.
We will use a history role-playing game and play with Fate mechanics to demonstrate a modified Fate system for educators. Workbooks with the game mechanics and recommendations for how you could use RPGs in education will be available for all attendees. Enjoy a fun simulation of a major historical event and leave with tools for […]
Learn how to have students create their own tabletop RPG experiences in the classroom or library. Different systems will be addressed as well as the entire process from start to finish.
This game allows players to compete in simulated school activities. The game is designed to offer students the opportunity to compete for cards in a class setting. Fully customized “mentor” cards feature the classroom teacher and objectives from his/her lessons! Your students will love competing against each other in class to obtain rare cards. This […]
Recruitment and retention. Introducing European Board Games to American kids. How to compete against video games. How your club can outreach to teachers, local game stores, and libraries.
Kids can design games! Learn how to teach game design to kids of all ages at the library or in the classroom, and how to adapt it based on your needs. Resources provided!
During this session we will give an overview of the table top game “Is That The Best You Can Do?”. Then we will walk through a short sample lesson plan based on the game.
The H.A.K. Club began in January 2017, formed by 4 students from the Hagerstown Elementary School and a librarian at the Hagerstown Public Library acting as sponsor. The students wanted to learn to play role playing games and there was interest in using it as a play test idea for the community outreach coordinator of […]