This session will discuss the mechanics of several popular games and give examples of how the mechanics can be adapted for educational purposes. Games covered will be: 1. Pandemic – Uses in History and current events 2. Mille Bornes – Uses in Math and map skills 3. Steampunk Rally – Uses in Physics and Engineering […]
What works and who works are an important part of organizing a game room. We’ll also talk about our local gaming events that we have hosted in game stores, schools and libraries. We will share our ideas and also want to hear from the attendees what has worked for the conventions and programs.
STEM educators will be fascinated by the physics, math, and ballistics involved in shooting artillery. History educators will learn how artillery evolved from direct fire cannons to indirect fire cannon and rocket artillery. Game designers will see how artillery can be incorporated into their games with game mechanics that accurately represent indirect fire support. Lead […]
What are great new role playing games for young people, and how do you decide if a game is right for a given group of children? Come see some new games and discuss the qualities of game for kids from toddlers to teens. You could even win a copy of a game! Academically, this convesation […]
Chris ‘anthanum’ McCutcheon is an Australian HE lecturer of events and hotel management at a small residential university campus (500 students). In this workshop we will discuss how they introduced cosplay as assessment content and hands on work integrated learning into classroom practice via modular assessment design and authentic industry practice. Additionally they’ll discuss the […]
Torrens University Australia and Macquarie University
In this discussion, we’ll go through some of the research that I conducted with professional cosplayers in regards to identity and entrepreneurship and how what we learned from that study might be integrated into a business or theatre/crafting/costuming programmes. All is not as it seems in cosplay identity and entrepreneurship, creating opportunities for business, theatre, […]
Forget what you think you know about business plans – in this workshop we’ll focus in on the key three things that will make or break your business. No laptops or spreadsheets required! If you already have your business started but you know you could be doing better, this workshop will help you hone in […]
We’ll have things to say about the following: 1. Simplifying record keeping for things like treasure and experience points. 2. How to handle things when your sessions have to be short each week. 3. Welcoming new kids when you’re in the middle of a story. 4. What published adventures work well in this sort of […]
Learn from an experience teacher how using character sheets, quests, and theme can help increase engagement, community, and fun into any classroom. Take a slice from this workshop or incorporate the whole pie!
Come by and play Rocket League and Fortnite! Our mobile esports arena will be running for-fun matches for you to learn and play games with others, no prior skills required. Talk with us about setting up your own esports club or program at your institution.
Do you already have a game in mind? If not, how do you choose a game or game engine for your needs? How do you need to modify it to fit your goals, classroom, students, and school (and maybe district)? What makes a game work in the classroom? These questions and more will be addressed, […]
Center for Learning through Game and Simulations CMU
Five Hundred Year Old Vampire (FYOV) is an educational adaptation of the game Thousand Year Old Vampire (TYOV) by Timothy Hutchings. In FYOV, players chronicle the long existence of a Vampire through the creation of a written journal and a series of player-made artifacts. The Vampire is one of several in a Cohort created by […]
Experience a variety of science games that can help students learn and internalize science concepts by doing rather than hearing. Hands on activities spur class discussion, especially when some competition is added to the mix. Talking about strategies that worked more effectively easily turns into discussions of real-world ideas and issues. Concepts explored and reinforced […]
This presentation presents approaches to using games in the college classroom with an eye toward avoiding frequent pitfalls, especially with regards to assessment. It explores the types of skills that are best learned through games, misconceptions about the possibility of learning through play, and ways in which ungrading strategies can be used to appropriately assess […]
With adaptations across disciplines and age groups see how a variety of games can be utilized in your classroom such as strategy, puzzle, card, role-playing, collaborative/co-op, game show, classics, chance/luck, sports, and more. You’ll play various games which will be followed by a brainstorming discussion of how to adapt them to different ages, subjects, and […]