A fast-paced, innovative puzzle game that takes place in three dimensions with 60 colorful spheres. All of the players play at the same time. Everybody tries to position the spheres on their trays to earn as many points as possible. The task cards indicate how the spheres must be placed to earn points. Complete these […]
Advance with blue or red cards and solve their wacky effects. Some will test your dexterity against your rivals by throwing bananas, flicking dodo eggs or making meteors fall. Red cards are extra powerful but if too many players pick them during the same round, their effects will be ignored. Green cards allow the Dodo […]
Craft your plan, convince the crowd to join in, then count down and draw your finger guns. Hand gestures show everyone’s actions and targets. Eliminate players with pistols, dynamite, and power shots, or stand to the side and lasso up an ally. Players will play in 3 preliminary rounds; top scorers will advance to elimination […]
Your turn is in two parts. First, a player may move one of their stones up to two spaces in any direction, including diagonally, in what is called a passive (or set up) move. Second, they take a more aggressive move, which must be the same direction and number of spaces as the first move. […]
At the beginning of the game, each player’s circuses are empty, so it will be necessary to contract to form the company. The artist cards grant benefits depending on the order in which they act, so one of the keys to the game is planning the shows that will be offered. If they decide to […]
At the beginning of the game, each player’s circuses are empty, so it will be necessary to contract to form the company. The artist cards grant benefits depending on the order in which they act, so one of the keys to the game is planning the shows that will be offered. If they decide to […]
At the beginning of the game, each player’s circuses are empty, so it will be necessary to contract to form the company. The artist cards grant benefits depending on the order in which they act, so one of the keys to the game is planning the shows that will be offered. If they decide to […]
At the beginning of the game, each player’s circuses are empty, so it will be necessary to contract to form the company. The artist cards grant benefits depending on the order in which they act, so one of the keys to the game is planning the shows that will be offered. If they decide to […]
At the beginning of the game, each player’s circuses are empty, so it will be necessary to contract to form the company. The artist cards grant benefits depending on the order in which they act, so one of the keys to the game is planning the shows that will be offered. If they decide to […]
At the beginning of the game, each player’s circuses are empty, so it will be necessary to contract to form the company. The artist cards grant benefits depending on the order in which they act, so one of the keys to the game is planning the shows that will be offered. If they decide to […]
At the beginning of the game, each player’s circuses are empty, so it will be necessary to contract to form the company. The artist cards grant benefits depending on the order in which they act, so one of the keys to the game is planning the shows that will be offered. If they decide to […]
At the beginning of the game, each player’s circuses are empty, so it will be necessary to contract to form the company. The artist cards grant benefits depending on the order in which they act, so one of the keys to the game is planning the shows that will be offered. If they decide to […]
At the beginning of the game, each player’s circuses are empty, so it will be necessary to contract to form the company. The artist cards grant benefits depending on the order in which they act, so one of the keys to the game is planning the shows that will be offered. If they decide to […]
At the beginning of the game, each player’s circuses are empty, so it will be necessary to contract to form the company. The artist cards grant benefits depending on the order in which they act, so one of the keys to the game is planning the shows that will be offered. If they decide to […]
A cooperative dice placement game for 3-7 players who take the roles of crew members of either the USS Enterprise (from the original Star Trek series) or the USS Enterprise-D (from Star Trek: The Next Generation). Each crew member has a different ability and the crew’s abilities differ for each crew
Celebrating the release of the Ultimate Edition! Try to build your country in this Post Apocalyptical card-based engine builder. Occasional direct competition. Play nice but play to win!
Celebrating the release of the Ultimate Edition! Try to build your country in this Post Apocalyptical card-based engine builder. Occasional direct competition. Play nice but play to win!
Celebrating the release of the Ultimate Edition! Try to build your country in this Post Apocalyptical card-based engine builder. Occasional direct competition. Play nice but play to win!
You are the leader of 1 of 7 cities of the Ancient World. Gather resources, develop commercial routes, & affirm your military might. Build your city & erect a wonder which will last forever.