If you know how to play, great. Join us and relive this excellent. Interested in learning the game rules will be taught as well. Have an army that you want to play? Bring a 200 Point army and enjoy a RuneWars Miniatures Game.
A simple, easy-to-learn, fun-to-play table-top game of space combat in Space. With simple yet elegant rules, players “fly” colorful models of Colonial Vipers and Cylon Raiders in 1/72 scale, using wooden “cockpit” control panels to determine maneuvers and telescoping poles to simulate multiple altitude levels, as each side attempts to shoot down the other team. […]
A simple, easy-to-learn, fun-to-play table-top game of space combat in Space. With simple yet elegant rules, players “fly” colorful models of Colonial Vipers and Cylon Raiders in 1/72 scale, using wooden “cockpit” control panels to determine maneuvers and telescoping poles to simulate multiple altitude levels, as each side attempts to shoot down the other team. […]
A simple, easy-to-learn, fun-to-play table-top game of space combat in Space. With simple yet elegant rules, players “fly” colorful models of Colonial Vipers and Cylon Raiders in 1/72 scale, using wooden “cockpit” control panels to determine maneuvers and telescoping poles to simulate multiple altitude levels, as each side attempts to shoot down the other team. […]
A simple, easy-to-learn, fun-to-play table-top game of space combat in Space. With simple yet elegant rules, players “fly” colorful models of Colonial Vipers and Cylon Raiders in 1/72 scale, using wooden “cockpit” control panels to determine maneuvers and telescoping poles to simulate multiple altitude levels, as each side attempts to shoot down the other team. […]
While they are not very high on the monster food chain, there are a lot of the little buggers. The unsuspecting village should be easy pickings as long as you avoid the dogs and don’t wake anyone up.
While they are not very high on the monster food chain, there are a lot of the little buggers. The unsuspecting village should be easy pickings as long as you avoid the dogs and don’t wake anyone up.
This dungeon crawl event is played against the clock, in real-time. The ‘real-time’ comes from the players having 60 seconds to coordinate before a battle, and then the DM starts the encounter. Hesitate too long when your name is called, and you get skipped. Play continues in real-time until the encounter is complete. Did we […]
This dungeon crawl event is played against the clock, in real-time. The ‘real-time’ comes from the players having 60 seconds to coordinate before a battle, and then the DM starts the encounter. Hesitate too long when your name is called, and you get skipped. Play continues in real-time until the encounter is complete. Did we […]
This dungeon crawl event is played against the clock, in real-time. The ‘real-time’ comes from the players having 60 seconds to coordinate before a battle, and then the DM starts the encounter. Hesitate too long when your name is called, and you get skipped. Play continues in real-time until the encounter is complete. Did we […]
This dungeon crawl event is played against the clock, in real-time. The ‘real-time’ comes from the players having 60 seconds to coordinate before a battle, and then the DM starts the encounter. Hesitate too long when your name is called, and you get skipped. Play continues in real-time until the encounter is complete. Did we […]
This dungeon crawl event is played against the clock, in real-time. The ‘real-time’ comes from the players having 60 seconds to coordinate before a battle, and then the DM starts the encounter. Hesitate too long when your name is called, and you get skipped. Play continues in real-time until the encounter is complete. Did we […]
Come learn the Dungeon Crawler rule system. The event is played against the clock, in real-time. The ‘real-time’ comes from the players having 60 seconds to coordinate before a battle, and then the DM starts the encounter. Hesitate too long when your name is called, and you get skipped. Play continues in real-time until the […]
Running a mercenary company is hard. House Lords are always making outrageous demands for very little money, your mech pilots are not as skilled as they tell everyone they are, and there are never enough spare parts to keep our machines running. An amazing opportunity has presented itself. House Kurita has made a strategic withdrawal […]
Running a mercenary company is hard. House Lords are always making outrageous demands for very little money, your mech pilots are not as skilled as they tell everyone they are, and there are never enough spare parts to keep our machines running. An amazing opportunity has presented itself. House Kurita has made a strategic withdrawal […]
Using Catalyst Games’ Alpha Strike & PseudoTech Rules, players will battle for points in a custom 3D arena using identical Urbanmechs or Urbie. Points will be awarded for various activities, such as enemy kills, & for occupying certain specially colored zones in the arena at the end of each turn. There will also be random […]
While approaching a small but strategically important city the AFFS commanding officer was ordered to “hold position and await reinforcements”. Wanting to keep up the momentum, she reviewed her intel report and had a 2-word reply “Carpe Diem”.
Superpowered gangs fight for control in the heart of the city. Why does this always happen? This is a superhero skirmish miniatures game involving PvP, co-op and solo elements.
Something is very wrong at the AON Corp’s downtown headquarters. Can superhumans save the day? This is a superhero skirmish miniatures game involving PvP, co-op and solo elements.