CCC-MIND01-03 Dream Walkers
CCC-MIND01-03 Dream Walkers
The characters reach the lair of an elder brain and must make their way through its minions to recover the refugees. They may be able to get most the refugees out without facing the elder brain. But leaving the menace alive may have consequences too dire to ignore.
A four-hour adventure for 11th-16th level characters.
This event follows the rules for Adventurers League – you must have a level 11-16 AL character to play in this game. Please bring your character sheet and AL Log Sheet.