RPG Design: Modeling the American Revolution
Discussing NSDM’s new American Revolution Crisis MegaGame variant, the NSDM game design team will discuss insights gained in creating a model of the event for roll playing purposes. What historical figures to include, to amalgamate, or to exclude? What historical events to plan as inserts, what to leave out, what counter-factual events to stimulate game play and keep outcomes uncertain? When to begin the simulation, and how far to take it? Sensitivity issues with slavery and with relations with Native American nations. Panel will discuss issues of target audience and expectations of their baseline knowledge, background material to present, the balance between politicking and fighting, and how to keep the simulation from going off the rails. Moderated by Jason Corner, lead game designer for the Revolutionary War Crisis game variant, on the National Security Decision Making Game staff.