Where to Start: the Top Ten Books in Educational Gaming Literature

Where to Start: the Top Ten Books in Educational Gaming Literature
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TRD23ND224253
Loras College
Where to Start: the Top Ten Books in Educational Gaming Literature

So you want to learn more about using or designing games for the classroom? This is the place to start! Dr. Heidenreich will go over some of the most important– or most fun– books published on the topic. From Jim Gee’s “What Video Games Have o Teach Us about Learning and Literacy” to Jesse Schell’s “The Art of Game Design”, these books cover educational theory, game design theory, psychology and philosophy. Discover your next read from the reading list (or link to Dr. Heidenreich’s annotated bibliography) here!

1
60
Everyone (6+)
None (You’ve never played before – rules will be taught)
Wednesday 08/02/2023 10:00 AM EDT
1
Wednesday 08/02/2023 11:00 AM EDT
1
1
Trade Day only!
0.00
JW
205
Gen Con 2023

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