Chris Walters
Players will take turn selecting and performing an action on the board to either gather new resources, take out the encroaching zombie horde, or defend themselves from other outlaws. Starts with a quick hidden selection phase, then a reveal and place worker on chosen action. Potential duels are resolved and actions are taken. Play continues […]
Players will take turn selecting and performing an action on the board to either gather new resources, take out the encroaching zombie horde, or defend themselves from other outlaws. Starts with a quick hidden selection phase, then a reveal and place worker on chosen action. Potential duels are resolved and actions are taken. Play continues […]
Players will take turn selecting and performing an action on the board to either gather new resources, take out the encroaching zombie horde, or defend themselves from other outlaws. Starts with a quick hidden selection phase, then a reveal and place worker on chosen action. Potential duels are resolved and actions are taken. Play continues […]
This tile-laying game feels like a Carcassonne plus. One your turn you will add a tile to your city to create various sized districts. These districts will house different landmarks and vacant homes used to attract common citizens and nobles. Once a district is complete, settlers can move in and monuments (additional scoring options) can […]
This tile-laying game feels like a Carcassonne plus. One your turn you will add a tile to your city to create various sized districts. These districts will house different landmarks and vacant homes used to attract common citizens and nobles. Once a district is complete, settlers can move in and monuments (additional scoring options) can […]
This tile-laying game feels like a Carcassonne plus. One your turn you will add a tile to your city to create various sized districts. These districts will house different landmarks and vacant homes used to attract common citizens and nobles. Once a district is complete, settlers can move in and monuments (additional scoring options) can […]
On their turn, each adventurer may either draw new blocks from the Excavation site, or place ONE block into the shared Temple floor. This common playing area may impact the other players around you. The goal is to fulfill the order on your key cards to create the pattern shown. The first adventurer to complete […]
On their turn, each adventurer may either draw new blocks from the Excavation site, or place ONE block into the shared Temple floor. This common playing area may impact the other players around you. The goal is to fulfill the order on your key cards to create the pattern shown. The first adventurer to complete […]
On their turn, each adventurer may either draw new blocks from the Excavation site, or place ONE block into the shared Temple floor. This common playing area may impact the other players around you. The goal is to fulfill the order on your key cards to create the pattern shown. The first adventurer to complete […]
On their turn, each adventurer may either draw new blocks from the Excavation site, or place ONE block into the shared Temple floor. This common playing area may impact the other players around you. The goal is to fulfill the order on your key cards to create the pattern shown. The first adventurer to complete […]
On their turn, each adventurer may either draw new blocks from the Excavation site, or place ONE block into the shared Temple floor. This common playing area may impact the other players around you. The goal is to fulfill the order on your key cards to create the pattern shown. The first adventurer to complete […]
On their turn, each adventurer may either draw new blocks from the Excavation site, or place ONE block into the shared Temple floor. This common playing area may impact the other players around you. The goal is to fulfill the order on your key cards to create the pattern shown. The first adventurer to complete […]
On their turn, each adventurer may either draw new blocks from the Excavation site, or place ONE block into the shared Temple floor. This common playing area may impact the other players around you. The goal is to fulfill the order on your key cards to create the pattern shown. The first adventurer to complete […]
On their turn, each adventurer may either draw new blocks from the Excavation site, or place ONE block into the shared Temple floor. This common playing area may impact the other players around you. The goal is to fulfill the order on your key cards to create the pattern shown. The first adventurer to complete […]
On their turn, each adventurer may either draw new blocks from the Excavation site, or place ONE block into the shared Temple floor. This common playing area may impact the other players around you. The goal is to fulfill the order on your key cards to create the pattern shown. The first adventurer to complete […]
Games starts with a quick, real time race to place three of your cultist onto the board (one in each of the three locations). Once all have played, each location is resolved for potential conflict and actions are taken. There is then a quick battle phase with an investigator (board NPC) and upkeep phase. Main […]
Games starts with a quick, real time race to place three of your cultist onto the board (one in each of the three locations). Once all have played, each location is resolved for potential conflict and actions are taken. There is then a quick battle phase with an investigator (board NPC) and upkeep phase. Main […]
Games starts with a quick, real time race to place three of your cultist onto the board (one in each of the three locations). Once all have played, each location is resolved for potential conflict and actions are taken. There is then a quick battle phase with an investigator (board NPC) and upkeep phase. Main […]