A twisted humorous psychology themed card game. Your increasing emotional baggage begins to restrict your choices; while you must also balance your mental energy and play your cards wisely.
A twisted humorous psychology themed card game. Your increasing emotional baggage begins to restrict your choices; while you must also balance your mental energy and play your cards wisely.
A twisted humorous psychology themed card game. Your increasing emotional baggage begins to restrict your choices; while you must also balance your mental energy and play your cards wisely.
A twisted humorous psychology themed card game. Your increasing emotional baggage begins to restrict your choices; while you must also balance your mental energy and play your cards wisely.
A twisted humorous psychology themed card game. Your increasing emotional baggage begins to restrict your choices; while you must also balance your mental energy and play your cards wisely.
A twisted, humorous psychology – themed 1/2 hour card game. Your increasing emotional baggage begins to restrict your choices; while you must also balance your mental energy and play your cards wisely. Scoring is measured by how well you meet your 4 basic needs. To win, you need to be just a little better than […]
A twisted, humorous psychology – themed 1/2 hour card game. Your increasing emotional baggage begins to restrict your choices; while you must also balance your mental energy and play your cards wisely. Scoring is measured by how well you meet your 4 basic needs. To win, you need to be just a little better than […]
A twisted, humorous psychology – themed 1/2 hour card game. Your increasing emotional baggage begins to restrict your choices; while you must also balance your mental energy and play your cards wisely. Scoring is measured by how well you meet your 4 basic needs. To win, you need to be just a little better than […]
A twisted, humorous psychology – themed 1/2 hour card game. Your increasing emotional baggage begins to restrict your choices; while you must also balance your mental energy and play your cards wisely. Scoring is measured by how well you meet your 4 basic needs. To win, you need to be just a little better than […]
Players will play three cards per challenge (trick). The most powerful card will win the hand, but there are exceptions. Military can combine power, diplomats prevent military from winning, cards can be confiscated or eliminated. Assassins, Mercenaries, Merchants, Emissaries, Thieves and Spies are just some cards you will encounter. A complete game consists of 3 […]
Players will play three cards per challenge (trick). The most powerful card will win the hand, but there are exceptions. Military can combine power, diplomats prevent military from winning, cards can be confiscated or eliminated. Assassins, Mercenaries, Merchants, Emissaries, Thieves and Spies are just some cards you will encounter. A complete game consists of 3 […]
Players will play three cards per challenge (trick). The most powerful card will win the hand, but there are exceptions. Military can combine power, diplomats prevent military from winning, cards can be confiscated or eliminated. Assassins, Mercenaries, Merchants, Emissaries, Thieves and Spies are just some cards you will encounter. A complete game consists of 3 […]
A card placement game where the cards you keep in your hand roll over to the next round. Players will play four cards per challenge. The most powerful card will win the hand, but there are exceptions. Military can combine power, diplomats prevent military from winning, cards can be captured or eliminated. Assassins, Diplomats, Mechs, […]
A card placement game where the cards you keep in your hand roll over to the next round. Players will play four cards per challenge. The most powerful card will win the hand, but there are exceptions. Military can combine power, diplomats prevent military from winning, cards can be captured or eliminated. Assassins, Diplomats, Mechs, […]
A card placement game where the cards you keep in your hand roll over to the next round. Players will play four cards per challenge. The most powerful card will win the hand, but there are exceptions. Military can combine power, diplomats prevent military from winning, cards can be captured or eliminated. Assassins, Diplomats, Mechs, […]
A card placement game where the cards you keep in your hand roll over to the next round. Players will play four cards per challenge. The most powerful card will win the hand, but there are exceptions. Military can combine power, diplomats prevent military from winning, cards can be captured or eliminated. Assassins, Diplomats, Mechs, […]
You have been sent to perform incantations to create four sigils and reinforce the cosmic gate. The true enemy is the clock, but Cultists are present and are conspiring to thwart your efforts.
You have been sent to perform incantations to create four sigils and reinforce the cosmic gate. The true enemy is the clock, but Cultists are present and are conspiring to thwart your efforts.
You have been sent to perform incantations to create four sigils and reinforce the cosmic gate. The true enemy is the clock, but Cultists are present and are conspiring to thwart your efforts.
You have been sent to perform incantations to create four sigils and reinforce the cosmic gate. The true enemy is the clock, but Cultists are present & are conspiring to thwart your efforts.
You have been sent to create four sigils and reinforce the cosmic gate. You must be confident, but be warned, delving into the occult is certain to affect you and your colleague’s sanity.
You have been sent to create four sigils and reinforce the cosmic gate. You must be confident, but be warned, delving into the occult is certain to affect you and your colleague’s sanity.
You have been sent to create four sigils and reinforce the cosmic gate. You must be confident, but be warned, delving into the occult is certain to affect you and your colleague’s sanity.
You have been sent to create four sigils and reinforce the cosmic gate. You must be confident, but be warned, delving into the occult is certain to affect you and your colleague’s sanity.
As specialists from the Department of Paranormal Investigations, you have been sent to reinforce the cosmic gate. You must be confident that you are combining the proper components, but be warned, delving into the occult is certain to affect you and your colleague’s sanity. Cultists are sure to be aware of your plans by now […]