Join seasoned 13th Age designers to build a brand-new monster that takes advantage of the game’s mechanics to deliver some nasty surprises at the table.
“Where do Owlbears come from? A wizard did it. Still does it, in fact. Her name is the Maker of Many. Her experiments push the boundaries of life and death, of madness and reason, of art and hideous biological abomination – and the Adventurers are trapped in her dungeon, the Twisting Gardens.” This is a […]
February, 1981. The political landscape in Europe is tense, but manageable. Terrorism is a legitimate tactic of rebellion, and political radicals exist at all levels of society. Including, it would seem, the underworld of the supernatural. Behind the veil of polite society and well-organized political movement, members of Edom, the organization normally tasked with tracking […]
Marines at a firebase in Quang Tri province have found something in a Viet Cong tunnel complex. Something they shouldn’t have found. Something they shouldn’t have seen. DELTA GREEN tasks your Agents to find out what the Marines shouldn’t have found, see what they shouldn’t have seen, and try to put the genie back in […]
Robin D. Laws & guests teach structures & techniques to turn emotional confrontations between PCs frustrating roadblocks into rich moments of human drama.
Bring the reality-bending horror of Robert W Chambers to your RPG table. Whether you’re playing Delta Green, Call of Cthulhu or Pelgrane’s new Yellow King Roleplaying Game, our mavens of terror are here to tear off their pallid masks and reveal the shattering secrets of the Hyades.
*** Meet in the marshaling area in the Atirum (Table 203 – Look for the sign) for seating at your Gatsby and the Great Race table. We will seat you at your soiree from there! Your party awaits! *** Play the Legend! You are cordially invited to the ocean-side manor of Julian Gatsby for a […]
An ancient enemy from the battlefields of World War I has returned to exact vengeance on the Hellfighters. Can you rally them to save the day, or will you join the legion of the dead?
Mystery scenario masters Kenneth Hite & Robin D. Laws train their magnifying glasses on clue-gathering adventures to reveal the unlikely suspects behind your tabletop woes.
Robin D. Laws & Kenneth Hite talk roleplaying, history, conspiracy, occultism, writing, food, movies, & whatever you ask them about in this live edition of their award-winning podcast.
Join Simon Rogers, Cat Tobin & others from the Pelgrane team for a behind-the-scenes look at what the award-winning UK publisher’s been up to this year, & what they’ve planned for the coming year.
Thousands of convicts live scattered in the asteroids of Xirtis Void, left to drift in darkness. It’s feared as the perfect prison, until you discover your recently-deceased cellmate had other ideas.
Create a character and/or kill a character using “Ironman” Traveller character creation rules — get to know the classic system and see whether you’ll end up a trillion-credit fleet commander…or a statistic in a short memorial ceremony. All materials provided. (Characters created…and still living…can also be brought into event: THE LIVING STARLIGHT.)
Your crew of smugglers has attracted the unwelcome interest of the Combine Navy and its rivals in the Bleed, who are teetering on the brink of war. Can you prevent the galaxy from going up in flames, and maybe save your necks in the process?
The renegade dwarf wizard Owlbeard has allied with evil forces from the Underworld and launched an attack on his former dwarven clan. While the dwarven clan battles Owlbeard’s legions in the open air and upper caves, the player characters are on a mission to sneak through the deeper reaches of the Underworld to locate the […]
The renegade dwarf wizard Owlbeard has allied with evil forces from the Underworld and launched an attack on his former dwarven clan. While the dwarven clan battles Owlbeard’s legions in the open air and upper caves, the player characters are on a mission to sneak through the deeper reaches of the Underworld to locate the […]
The renegade dwarf wizard Owlbeard has allied with evil forces from the Underworld and launched an attack on his former dwarven clan. While the dwarven clan battles Owlbeard’s legions in the open air and upper caves, the player characters are on a mission to sneak through the deeper reaches of the Underworld to locate the […]
The renegade dwarf wizard Owlbeard has allied with evil forces from the Underworld and launched an attack on his former dwarven clan. While the dwarven clan battles Owlbeard’s legions in the open air and upper caves, the player characters are on a mission to sneak through the deeper reaches of the Underworld to locate the […]
The renegade dwarf wizard Owlbeard has allied with evil forces from the Underworld and launched an attack on his former dwarven clan. While the dwarven clan battles Owlbeard’s legions in the open air and upper caves, the player characters are on a mission to sneak through the deeper reaches of the Underworld to locate the […]
The skies are clear, the wind is fair, and the magically tamed waters of the Midland Sea are as placid as ever – but something’s very wrong. The water below your ship is bubbling and churning. Are those lights in the depths? Level 2 characters provided, or bring your own.
The skies are clear, the wind is fair, and the magically tamed waters of the Midland Sea are as placid as ever – but something’s very wrong. The water below your ship is bubbling and churning. Are those lights in the depths? Level 2 characters provided, or bring your own.
The skies are clear, the wind is fair, and the magically tamed waters of the Midland Sea are as placid as ever – but something’s very wrong. The water below your ship is bubbling and churning. Are those lights in the depths? Level 2 characters provided, or bring your own.
The skies are clear, the wind is fair, and the magically tamed waters of the Midland Sea are as placid as ever – but something’s very wrong. The water below your ship is bubbling and churning. Are those lights in the depths? Level 2 characters provided, or bring your own.
Take the fight against Dracula to the Royal Opera House in 1971 London, as you confront one of his brides and her ballet company. Can your Edom team stop the Britishart scene falling under the master vampire’s sway?
Play the introductory adventure from the Swords of the Serpentine core book! Someone is stealing corpses, which wouldn’t much of a problem if they weren’t manufacturing them in the process. Uncover tragic vengeance, unexpected betrayal, and – if you do it right – prevent the hideous deaths of thousands. Welcome to Eversink.