Mark Mastej
A Pathfinder Society Scenario designed for levels 12–15. The Whispering Tyrant has arisen, and war once again looms at Absalom’s doorstep. Yet with most Pathfinders far to the north neutralizing the Tyrant’s secret weapon, the Grand Lodge is understaffed and vulnerable. Now that the PCs have identified the threat Grandmaster Torch poses, they are among […]
A Pathfinder Society Scenario designed for levels 1–4. A new year dawns for the Pathfinder Society. For the past several years, Pathfinders have explored the edges of the Iobarian wilderness, making new allies and discovering hints at a long-forgotten pa
A Pathfinder Society Scenario designed for levels 1-4. In the ruined cyclopes city of Min-Khadaim, the Pathfinders search for answers into the disappearance of one of their own and the nature of a dangerous ritual. As the Pathfinders delve ever deeper in
A Pathfinder Society Scenario designed for levels 1-4. The Sewer Dragons reach out to the Pathfinder Society, concerned about a missing contact. The Pathfinders discover that this is no mere meet and greet, however, as strange events and a mysterious cul
A Pathfinder Society Scenario designed for levels 1-4. Dacilane Academy, located near the Grand Lodge, is a storied institution that sees to the education of many children of Pathfinders. However, the academy’s benefactor, J Dacilane, has recently heard
A Pathfinder Society Scenario designed for levels 12–15. Using misdirection and misinformation, the Pathfinder Society has cornered a pair of its old enemies—a demoniac and an assassin—in the Five Kings Mountains. However, the two have taken refuge inside a sacred dwarven burial ground sacred to Magrim, and their desperate defenses have stymied the dwarves’ initial […]
A Pathfinder Society Scenario designed for levels 1-4. The Sewer Dragons reach out to the Pathfinder Society, concerned about a missing contact. The Pathfinders discover that this is no mere meet and greet, however, as strange events and a mysterious cul
A Pathfinder Society Scenario designed for levels 1-4. Dacilane Academy, located near the Grand Lodge, is a storied institution that sees to the education of many children of Pathfinders. However, the academy’s benefactor, J Dacilane, has recently heard
Game Master: Guy Martelle A Pathfinder Society Scenario designed for level 1. Every year, the Pathfinder Society inducts new classes of recruits into their ranks. The three deans of the Society’s schools, the Spells, Scrolls, and Swords, are responsible
A Pathfinder Society Scenario designed for levels 1-4. Called to the city of Oppara, a group of Pathfinders quickly find themselves assigned to investigate a clandestine fighting tournament taking place in the city streets. However, there’s more to this
A Pathfinder Society Scenario designed for levels 1-4. After the volcano Droskar’s Crag erupted over 700 years ago, destroying many nearby cities in a cataclysm that would come to be known as the Rending, the dwarven empire of Tar Khadurrn fractured and
A Pathfinder Society Scenario designed for levels 1-4. The Pathfinder Society sends the PCs to the Thuvian city of Aspenthar, where they learn that div-worshipping cultists have taken violent measures to secure the ancient keys to a mysterious site out i
A wilderness adventure for 7th-level Pathfinder Roleplaying Game (1st Edition) characters. Stay Out of the Woods Deep in the forest, something is stirring. An evil fey sorcerer, cast out of the First World millennia ago by her own kin, has found a way t
A Starfinder Society Scenario designed for levels 1-4. Starfinders explore a previously uncharted planet in the Vast while searching for a missing socialite.
A Starfinder Society Scenario designed for levels 5-8. Starfinders sent to repair a malfunctioning Drift Beacon encounter two factions both vying for control of the object. Even if they can solve the situation and fix the Beacon, a surprising development
A Starfinder Society Scenario designed for levels 3-6. At the request of the Dataphiles faction leader, a team of Starfinders travels to Verces to recruit a mysterious hacktivist who has attempted to contact the Society on multiple occasions, hoping that
A series of four Starfinder Quests designed for levels 1-4. A group of Starfinders get the chance to explore an exciting new frontier by using a powerful artifact that transports them to alternate realities. It’s the PCs’ job to investigate four mysterio
Game Master: Doyle Mobley A Starfinder Society Scenario designed for levels 1-4. As they return home from a successful mission, a team of Starfinders are caught in the chaos of an ongoing digital attack on Absalom Station. Can the PCs battle their way t
Gamemaster: Doyle Mobley This adventure will run during the entire convention, and is scheduled for multiple slots. Players may play for as long as they like, and may sign up to play as many slots as they wish. A Ship Without a Crew When a brutal gang war breaks out on a docking bay in […]
Gamemaster: Doyle Mobley This adventure will run during the entire convention, and is scheduled for multiple slots. Players may play for as long as they like, and may sign up to play as many slots as they wish. A Ship Without a Crew When a brutal gang war breaks out on a docking bay in […]
Gamemaster: Doyle Mobley This adventure will run during the entire convention, and is scheduled for multiple slots. Players may play for as long as they like, and may sign up to play as many slots as they wish. A Ship Without a Crew When a brutal gang war breaks out on a docking bay in […]
Gamemaster: Doyle Mobley This adventure will run during the entire convention, and is scheduled for multiple slots. Players may play for as long as they like, and may sign up to play as many slots as they wish. A Ship Without a Crew When a brutal gang war breaks out on a docking bay in […]
Gamemaster: Doyle Mobley This adventure will run during the entire convention, and is scheduled for multiple slots. Players may play for as long as they like, and may sign up to play as many slots as they wish. A Ship Without a Crew When a brutal gang war breaks out on a docking bay in […]
Gamemaster: Doyle Mobley This adventure will run during the entire convention, and is scheduled for multiple slots. Players may play for as long as they like, and may sign up to play as many slots as they wish. A Ship Without a Crew When a brutal gang war breaks out on a docking bay in […]
Game Master: Doyle Mobley The members of the up-and-coming rock band Neon & Noqual are all set for the career-making opportunity to play at the Pact Worlds’ biggest concert venue! But when their rickety starbus breaks down with mere hours left in the jou