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The Society earned the approval of Port Valen’s leaders to establish a new Pathfinder lodge in a former feasting hall. Venture-Captains requested permission for the Society to connect their new lodge to the Maze of the Open Road and strengthen the Society’s presence in Arcadia. Rather than establish such a connection on their own, the […]
The Society earned the approval of Port Valen’s leaders to establish a new Pathfinder lodge in a former feasting hall. Venture-Captains requested permission for the Society to connect their new lodge to the Maze of the Open Road and strengthen the Society’s presence in Arcadia. Rather than establish such a connection on their own, the […]
The Society earned the approval of Port Valen’s leaders to establish a new Pathfinder lodge in a former feasting hall. Venture-Captains requested permission for the Society to connect their new lodge to the Maze of the Open Road and strengthen the Society’s presence in Arcadia. Rather than establish such a connection on their own, the […]
The Society earned the approval of Port Valen’s leaders to establish a new Pathfinder lodge in a former feasting hall. Venture-Captains requested permission for the Society to connect their new lodge to the Maze of the Open Road and strengthen the Society’s presence in Arcadia. Rather than establish such a connection on their own, the […]
Venture-Captain Norden Balentiir called for an elite team of Pathfinder agents to strike back against the undead incursion and find the source of the unrelenting horde. Thanks to this team’s successful efforts, the Society knows how the undead are entering the lodge. Now, the venture-captain has called on another elite team to venture into unknown […]
Venture-Captain Norden Balentiir called for an elite team of Pathfinder agents to strike back against the undead incursion and find the source of the unrelenting horde. Thanks to this team’s successful efforts, the Society knows how the undead are entering the lodge. Now, the venture-captain has called on another elite team to venture into unknown […]
Venture-Captain Norden Balentiir called for an elite team of Pathfinder agents to strike back against the undead incursion and find the source of the unrelenting horde. Thanks to this team’s successful efforts, the Society knows how the undead are entering the lodge. Now, the venture-captain has called on another elite team to venture into unknown […]
Venture-Captain Norden Balentiir called for an elite team of Pathfinder agents to strike back against the undead incursion and find the source of the unrelenting horde. Thanks to this team’s successful efforts, the Society knows how the undead are entering the lodge. Now, the venture-captain has called on another elite team to venture into unknown […]
Venture-Captain Norden Balentiir called for an elite team of Pathfinder agents to strike back against the undead incursion and find the source of the unrelenting horde. Thanks to this team’s successful efforts, the Society knows how the undead are entering the lodge. Now, the venture-captain has called on another elite team to venture into unknown […]
Venture-Captain Norden Balentiir called for an elite team of Pathfinder agents to strike back against the undead incursion and find the source of the unrelenting horde. Thanks to this team’s successful efforts, the Society knows how the undead are entering the lodge. Now, the venture-captain has called on another elite team to venture into unknown […]
**No Pregens Available** The scrollmaster Effeflinn Whyst is never seen outside the libraries of the Pathfinder Society’s Grand Lodge. She speaks only in ancient songs and rhymes, and some claim that she has memorized every book in the archives. Kreighton Shaine, the enigmatic Master of Scrolls, avoids her at all costs. The two elves clearly […]
**No Pregens Available** The scrollmaster Effeflinn Whyst is never seen outside the libraries of the Pathfinder Society’s Grand Lodge. She speaks only in ancient songs and rhymes, and some claim that she has memorized every book in the archives. Kreighton Shaine, the enigmatic Master of Scrolls, avoids her at all costs. The two elves clearly […]
**No Pregens Available** The scrollmaster Effeflinn Whyst is never seen outside the libraries of the Pathfinder Society’s Grand Lodge. She speaks only in ancient songs and rhymes, and some claim that she has memorized every book in the archives. Kreighton Shaine, the enigmatic Master of Scrolls, avoids her at all costs. The two elves clearly […]
**No Pregens Available** The scrollmaster Effeflinn Whyst is never seen outside the libraries of the Pathfinder Society’s Grand Lodge. She speaks only in ancient songs and rhymes, and some claim that she has memorized every book in the archives. Kreighton Shaine, the enigmatic Master of Scrolls, avoids her at all costs. The two elves clearly […]
In the city of Oppara, the Pathfinder Society has been investigating a recent crime spree that targeted the assets and allies of Grand Princess Eutropia, Taldor’s new monarch who came to power following the War for the Crown. Gloriana Morilla, a trusted ally and former Pathfinder leader, has concocted a plan to draw out the […]
In the city of Oppara, the Pathfinder Society has been investigating a recent crime spree that targeted the assets and allies of Grand Princess Eutropia, Taldor’s new monarch who came to power following the War for the Crown. Gloriana Morilla, a trusted ally and former Pathfinder leader, has concocted a plan to draw out the […]
In the city of Oppara, the Pathfinder Society has been investigating a recent crime spree that targeted the assets and allies of Grand Princess Eutropia, Taldor’s new monarch who came to power following the War for the Crown. Gloriana Morilla, a trusted ally and former Pathfinder leader, has concocted a plan to draw out the […]
In the city of Oppara, the Pathfinder Society has been investigating a recent crime spree that targeted the assets and allies of Grand Princess Eutropia, Taldor’s new monarch who came to power following the War for the Crown. Gloriana Morilla, a trusted ally and former Pathfinder leader, has concocted a plan to draw out the […]
In the city of Oppara, the Pathfinder Society has been investigating a recent crime spree that targeted the assets and allies of Grand Princess Eutropia, Taldor’s new monarch who came to power following the War for the Crown. Gloriana Morilla, a trusted ally and former Pathfinder leader, has concocted a plan to draw out the […]
In the city of Oppara, the Pathfinder Society has been investigating a recent crime spree that targeted the assets and allies of Grand Princess Eutropia, Taldor’s new monarch who came to power following the War for the Crown. Gloriana Morilla, a trusted ally and former Pathfinder leader, has concocted a plan to draw out the […]
Pathfinders stationed at the Grand Lodge have been experiencing strange shared dreams. The dreams reveal a mysterious island surrounded by dust and shadows. In the dreams, someone is trapped. They’re calling for help. And someone—or something—doesn’t want them to leave. Investigating the dreams, the Society has learned a way for its agents to enter the […]
Pathfinders stationed at the Grand Lodge have been experiencing strange shared dreams. The dreams reveal a mysterious island surrounded by dust and shadows. In the dreams, someone is trapped. They’re calling for help. And someone—or something—doesn’t want them to leave. Investigating the dreams, the Society has learned a way for its agents to enter the […]
Pathfinders stationed at the Grand Lodge have been experiencing strange shared dreams. The dreams reveal a mysterious island surrounded by dust and shadows. In the dreams, someone is trapped. They’re calling for help. And someone—or something—doesn’t want them to leave. Investigating the dreams, the Society has learned a way for its agents to enter the […]
Pathfinders stationed at the Grand Lodge have been experiencing strange shared dreams. The dreams reveal a mysterious island surrounded by dust and shadows. In the dreams, someone is trapped. They’re calling for help. And someone—or something—doesn’t want them to leave. Investigating the dreams, the Society has learned a way for its agents to enter the […]
Pathfinders stationed at the Grand Lodge have been experiencing strange shared dreams. The dreams reveal a mysterious island surrounded by dust and shadows. In the dreams, someone is trapped. They’re calling for help. And someone—or something—doesn’t want them to leave. Investigating the dreams, the Society has learned a way for its agents to enter the […]