Craft your plan, convince the crowd to join in, then count down and draw your finger guns. Hand gestures show everyone’s actions and targets. Eliminate players with pistols, dynamite, and power shots, or stand to the side and lasso up an ally. Players will play in 3 preliminary rounds; top scorers will advance to elimination […]
Your turn is in two parts. First, a player may move one of their stones up to two spaces in any direction, including diagonally, in what is called a passive (or set up) move. Second, they take a more aggressive move, which must be the same direction and number of spaces as the first move. […]
Use your residents’ special abilities and your powerful secret weapon: A silver amulet. The werewolves are represented by the number on each of the cards that make up your village. Call for a vote when you think you have the fewest werewolves, but be careful; everyone else gets one more turn to save their own […]
Pirates and other special cards add to the unique strategy, which includes an emphasis on Nil bidding. Mermaids will be used, but no White Whale, Kraken, Loot or special Pirate Abilities. Players will play in 3 preliminary rounds; top scorers will advance to elimination play.
Pit your skills against other players in an exciting three round tournament, where the best spies and most cunning members of The Resistance find their match. Players will play in 3 preliminary rounds; top scorers will advance to elimination play.
Players divide up into two teams. The current clue-giver on each team looks at a list of five words that they’re going to have to get their teammates to say using only words (a.k.a., no sounds or gestures). The clue-givers bid on the number of words that they need to say to accomplish the feat, […]
Players divide up into two teams. The current clue-giver on each team looks at a list of five words that they’re going to have to get their teammates to say using only words (a.k.a., no sounds or gestures). The clue-givers bid on the number of words that they need to say to accomplish the feat, […]
Players divide up into two teams. The current clue-giver on each team looks at a list of five words that they’re going to have to get their teammates to say using only words (a.k.a., no sounds or gestures). The clue-givers bid on the number of words that they need to say to accomplish the feat, […]
At the beginning of the game, each player’s circuses are empty, so it will be necessary to contract to form the company. The artist cards grant benefits depending on the order in which they act, so one of the keys to the game is planning the shows that will be offered. If they decide to […]
At the beginning of the game, each player’s circuses are empty, so it will be necessary to contract to form the company. The artist cards grant benefits depending on the order in which they act, so one of the keys to the game is planning the shows that will be offered. If they decide to […]
At the beginning of the game, each player’s circuses are empty, so it will be necessary to contract to form the company. The artist cards grant benefits depending on the order in which they act, so one of the keys to the game is planning the shows that will be offered. If they decide to […]
At the beginning of the game, each player’s circuses are empty, so it will be necessary to contract to form the company. The artist cards grant benefits depending on the order in which they act, so one of the keys to the game is planning the shows that will be offered. If they decide to […]
At the beginning of the game, each player’s circuses are empty, so it will be necessary to contract to form the company. The artist cards grant benefits depending on the order in which they act, so one of the keys to the game is planning the shows that will be offered. If they decide to […]
At the beginning of the game, each player’s circuses are empty, so it will be necessary to contract to form the company. The artist cards grant benefits depending on the order in which they act, so one of the keys to the game is planning the shows that will be offered. If they decide to […]
At the beginning of the game, each player’s circuses are empty, so it will be necessary to contract to form the company. The artist cards grant benefits depending on the order in which they act, so one of the keys to the game is planning the shows that will be offered. If they decide to […]
At the beginning of the game, each player’s circuses are empty, so it will be necessary to contract to form the company. The artist cards grant benefits depending on the order in which they act, so one of the keys to the game is planning the shows that will be offered. If they decide to […]
At the beginning of the game, each player’s circuses are empty, so it will be necessary to contract to form the company. The artist cards grant benefits depending on the order in which they act, so one of the keys to the game is planning the shows that will be offered. If they decide to […]
At the beginning of the game, each player’s circuses are empty, so it will be necessary to contract to form the company. The artist cards grant benefits depending on the order in which they act, so one of the keys to the game is planning the shows that will be offered. If they decide to […]
Players take on the roles of a team of world class mountain climbers. By the effective management and use of drafted dice, players will upgrade their equipment, advance in skill, and ascend the 7 highest mountains in the world.
Players take on the roles of a team of world class mountain climbers. By the effective management and use of drafted dice, players will upgrade their equipment, advance in skill, and ascend the 7 highest mountains in the world.
Players take on the roles of a team of world class mountain climbers. By the effective management and use of drafted dice, players will upgrade their equipment, advance in skill, and ascend the 7 highest mountains in the world.
Players take on the roles of a team of world class mountain climbers. By the effective management and use of drafted dice, players will upgrade their equipment, advance in skill, and ascend the 7 highest mountains in the world.
Players take on the roles of a team of world class mountain climbers. By the effective management and use of drafted dice, players will upgrade their equipment, advance in skill, and ascend the 7 highest mountains in the world.
Malacoda, the demon overlord, is pretty demanding…and hungry! Satisfy his appetite by sacrificing minions (preferably your opponent’s). Place and grow your minions for strategic advantage. Gain control of as many realms of hell as you can to unleash massive powers, and plot to take the throne of the 9th Circle!
Malacoda, the demon overlord, is pretty demanding…and hungry! Satisfy his appetite by sacrificing minions (preferably your opponent’s). Place and grow your minions for strategic advantage. Gain control of as many realms of hell as you can to unleash massive powers, and plot to take the throne of the 9th Circle!