A mining crew has drilled deep into the earth, tearing a rift from this world into another. Denizens of both worlds await those who seek to control the aether drill! A Mayan Epics module w/ pregens.
A mining crew has drilled deep into the earth, tearing a rift from this world into another. Denizens of both worlds await those who seek to control the aether drill! A Mayan Epics module w/ pregens.
A mining crew has drilled deep into the earth, tearing a rift from this world into another. Denizens of both worlds await those who seek to control the aether drill! A Mayan Epics module w/ pregens.
While visiting an isolated temple, you discover that they’ve made some…inspired changes. The Weaver Queen is most pleased. An intro scenario for Tim Kask’s Curse of the Weaver Queen w/ pregens.
While visiting an isolated temple, you discover that they’ve made some…inspired changes. The Weaver Queen is most pleased. An intro scenario for Tim Kask’s Curse of the Weaver Queen w/ pregens.
While visiting an isolated temple, you discover that they’ve made some…inspired changes. The Weaver Queen is most pleased. An intro scenario for Tim Kask’s Curse of the Weaver Queen w/ pregens.
Deep within the steaming jungle lies a monstrous pit turned mud hole. The long abandoned location has found new inhabitants in a dark cult with terrible purpose. A Mayan Epics module w/ pregens.
Deep within the steaming jungle lies a monstrous pit turned mud hole. The long abandoned location has found new inhabitants in a dark cult with terrible purpose. A Mayan Epics module w/ pregens.
A tiny base on an arctic moon has just thawed, making it accessible for the first time in a hundred years. Head on down and haul out anything of value. A scenario for Mothership w/ pregens.
A tiny base on an arctic moon has just thawed, making it accessible for the first time in a hundred years. Head on down and haul out anything of value. A scenario for Mothership w/ pregens.
A tiny base on an arctic moon has just thawed, making it accessible for the first time in a hundred years. Head on down and haul out anything of value. A scenario for Mothership w/ pregens.
It’s a race to the finish as your team competes with locals to salvage a small survey vessel. Part of the ship’s remaining cargo might have other ideas. A scenario for Mothership w/ pregens.
It’s a race to the finish as your team competes with locals to salvage a small survey vessel. Part of the ship’s remaining cargo might have other ideas. A scenario for Mothership w/ pregens.
Opportunity abounds where desperation resides. A junker is selling off his scrap at “reasonable” prices and you just might find more than you bargained for…. A scenario for Mothership w/ pregens.
Between all the hosts, over three dozen RPG Kickstarter projects have been successfully launched, funded, and delivered over over the last two years. Join Zac Goins of World of Game design, along with his peers as they put their ignorance on display, chat about the process, and go behind the scenes on all this foolishness. […]
Every publisher and their dog has their own setting for D&D 5e, and each comes with their own constraints for the designer. Join Zac Goins, Andrew Bishkinskyi, and other hosts as they chat about navigating 5e freelancing from both the designer and publisher angles. Hosted by World of Game Design.
Join our panelists as they discuss creating settings & rules that allow for each table that plays in their game to have unique experiences. Is there a line between too much & not enough?
A 2+ Hour Adventure for Tier 1 Characters (APL 1), BY SHAWN MERWIN. The brokers of Salvation pay good coin for artifacts scavenged from the haunted battlefields of the Mournland. In this nest of cutthroats, daring explorers gather to carve their destinies from the ruins of Cyre. They’ll need all the help they can get: […]
A 2+ Hour Adventure for Tier 1 Characters (APL 1), BY SHAWN MERWIN. The brokers of Salvation pay good coin for artifacts scavenged from the haunted battlefields of the Mournland. In this nest of cutthroats, daring explorers gather to carve their destinies from the ruins of Cyre. They’ll need all the help they can get: […]
A 2+ Hour Adventure for Tier 1 Characters (APL 2), BY WILL DOYLE. The adventurers head deep into the Mournland to rescue a missing salvage team. In the heat of battle, they unearth a strange device from the ruins: The Oracle of War. This machine knows all the secrets they need to overcome their enemies […]
A 2+ Hour Adventure for Tier 1 Characters (APL 2), BY WILL DOYLE. The adventurers head deep into the Mournland to rescue a missing salvage team. In the heat of battle, they unearth a strange device from the ruins: The Oracle of War. This machine knows all the secrets they need to overcome their enemies […]
A 2+ Hour Adventure for Tier 1 Characters (APL 2), BY WILL DOYLE. The adventurers head deep into the Mournland to rescue a missing salvage team. In the heat of battle, they unearth a strange device from the ruins: The Oracle of War. This machine knows all the secrets they need to overcome their enemies […]