King Fench brought his team back from Ireland, relieved to be alive, crushed that the Scourge couldn’t be used to destroy the elves. Back in the Highlands, many orcs are becoming lethargic. Gruumsh sends a message to his Eye – Do Something! And by something, he means stop this orcish plague!
It has been a year and a half since the world was first exposed to super powered individuals. It has been a bit turbulent, and the world has struggled to find a balance. Now as the US Senate prepares to vote on a bill which would expand meta-human rights, a terrorist attack threatens the likelihood […]
Abandoned by deserting carnies and performers, the few remaining members of the Great Romano Brother’s Circus stand at graveside. The death of the lion tamer is but one of the many blows of fate laid on the shoulders of the investigators. But is it all bad luck and misfortune? Or is something to blame? Pre-gens […]
The search for a missing young woman kicks off a treacherous journey on the Sea of Fallen Stars. A Four Hour Adventure for Tier 2 Characters. Optimized for APL 8.
In the aftermath of the Assault on Myth Nantar, Zehira is missing once more, only this time it doesn’t appear as though she left willingly. A Four Hour Adventure for Tier 3 Characters. Optimized for APL 13. Please note – the third part of this series is Tier 3 and not Tier 2 as the […]
As a thank you from the King of Wakanda, Delta Flight, Canada’s most junior super-team has been granted a weekend getaway at a prestigious hotel along the St. Lawrence Seaway that dates back to before American Revolution. The Hotel Palliard is known for Its relaxing setting which some people claim helps heal the sick and […]
Inspired by the cult favorite “Demon Hunters” film franchise, and created by the minds behind “The Gamers” and “JourneyQuest.” New GMs and new adventures every year!
You finally get a vacation and then the Colonel calls. Of course he does; it is his job to find the monsters that live out there and bring them back to the Gilchrist Trust facilities. They want them alive, you want to stay alive, which means they never get what they want. Maybe this time […]
Xedar has been sick and needs healing medicines from his lands. He tasks you to go but warns it’s not here and enemies will be there plotting to strip you of your souls. You are tasked with going to his dimension, getting the medicines, and getting back in one piece. For Dragonstorm characters of 300-1000 […]
The patriarch of the family is dead and the heirs gather at the cabin up north to pay their final respects and divide the spoils. But the past did not end with his death and now a cold wind blows and snow begins to fall while the family legacy of greed stalks and kills and […]
The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil–and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure, full of intrigue, fun, and danger! Legal for D&D Adventurers League play. From here continue on to our four hour games for […]
It’s a chase to find the thief who would dare defile the grave and safely return the Cudgel to the proper resting place. You will need to bring an existing 8th-10th level KotD character, use a pre-generated character, or bring a 8th-level character built using our online character creation rules. Emphases: investigation, combat, trapfinding.
Caravans are disapppearing between Calavaria and the Seven Dales. A few survivors have described ambushes while on the main trade road. The Knights are sent to remedy the situation by any means necessary. You will need to bring an existing 1st-3rd level KotD character, use a pre-generated character, or bring a 1st-level character built using […]
A scheme to control Sicaris sweeps through the city like a sandstorm, targeting those that have outlived their usefulness. Can the heroes resolve those loose ends in time to avoid becoming loose ends themselves? A Living Arcanis 5E adventure for heroes levels 1-8.
A relic is missing, and the agents of one of Sicaris’ most powerful merchants are turning up dead. A large threat is looming, and Heroes are needed to perform a small but unorthodox task. A Living Arcanis 5E adventure for heroes levels 1-2
You’re doing a job, minding your own business, and everyone starts dying. The word is Pan-Sapient Infectious Respiratory Syndrome is going to kill everyone and the Empire is in no mood to let you spread it.
The reach of the Shadowfell has come to Alaron! The Great Gark’s forces are intent on spreading the Howling Disease throughout the island, and the fey are in dire peril. Will you ride to their aide or will the shadow spread across the land? A four hour D&D Adventurers League adventure for 1st to 4th […]
Forces are gathering at Caer Callidyrr. The Slain seeks to capture the High King of the Moonshaes, and the fate of Alaron hangs in the balance. What will happen when the Shadowfell and the Feywild troops collide? A four hour D&D Adventurers League adventure for 1st to 4th level characters, set in the Moonshae Isles […]
Haldis Helmudson is missing in Norland after investigating strange rumors of giants prowling the night. Arriving on site you find nothing amiss, but is everything what it seems? What will learning Haldis’ fate reveal? A four hour D&D Adventurers League adventure for 5th to 10th level characters, set in the Moonshae Isles and brought to […]
Ashes rain down on Norland. Little hope is left for those remaining free of the shadow. All that remains is a retreat, but something must be done to halt the shadow from leaving the island. A four hour D&D Adventurers League adventure for 5th to 10th level characters, set in the Moonshae Isles and brought […]
Can you reach your goals without being found out? Focus on roleplaying & interaction with other PCs as you strive to achieve your individual hidden goals.