Join seasoned 13th Age designers to build a brand-new monster that takes advantage of the game’s mechanics to deliver some nasty surprises at the table.
Review of 1944 campaigns in recognition of the 75th anniversary of the Allies taking the offensive in all theaters Panel by the National Security Decision Making, Inc staff.
Overview, analysis & insights on current/future world affairs. This panel discussion and seminar, the signature event of the National Security Decision Making (NSDM) Game staff, explores current, and potential future, problem areas around the world. Want to know what to expect in the next year? What might happen and what are the implications of it? […]
Continued discussion of current military/political/economic topics of interest/concern, analysis & insights on current/future world affairs. This seminar led by the National Security Decision Making (NSDM) Game staff, explores current, and potential future, problem areas around the world. Want to know what to expect in the next year? What might happen and what are the implications […]
Ever wondered how to utilize 3D printing in your cosplays? Come chat with the pros and get all of your questions answered! We will help you get started on your journey!
How 3rd edition rose from the ashes of TSR to become an epic phenomenon. Geek journalist Ben Riggs has interviewed the creators, & brings you the true inside story of the game’s creation!
A Q&A style panel with industry professionals specializing in everything from game design, to Kickstarter page design, to fulfillment (shipping), to distribution (retail sales), to crowd-building, to professional reviews, to … all of it! Entirely Q&A based, we only speak to what you want to hear about. Be ready with your questions, your pens, and […]
Mastering the art of active description can take your writing to the next level. Howard Jones, James Lowder, A. E. Greenwood, and Gabrielle Harbowy discuss how it’s done.
Most people play tabletop and larp RPGs to socialize with others, yet quite often our gaming groups come with undesired drama and unnecessary tension. Though we want to be open and welcoming to all players, sometimes personality clashes, or perhaps less clear factors, lead to discomfort and disenfranchisement of one or more players. Perhaps organizing […]
Excellent scenes communicate a vivid sense of time and place. Carol Berg explores the techniques of scene-setting through description, character, and action that will keep your story real.
It’s fun to answer the “what ifs” of history. Panelists including cherie Priest, Daniel Myers, Linda Robertson, and David Mack discuss how changing one detail can change everything.
Thinking of writing for games, or wanting to advance your career as a game writer/narrative designer? Toiya Kristen Finley’s been freelancing in games for 11 years. Ask her anything!
Want to see your favorite cartoon beans in the flesh? Want to meet Zozo’s human? Want to ask us about Game Design, History, Science Fiction, Mythology or, heck, I guess anything at this point? Then come down, meet the EC crew, ask us your questions, learn what’s going on with us in the next year […]
This panel introduces participants to the exciting impact of analog games in higher education. We invite participants to explore current scholarship on non-digital games, game studies academic programs, getting published, and more. Analog games serve as an excellent pathway into graduate study in disciplines such as informatics, anthropology, or media studies. Come to hang out […]
This short presentation focuses on helping people understand some of the challenges faced by persons on the Autism Spectrum & how we can make accommodations in our gaming to be more inclusive.
Join the Atlas Games team as they discuss everything from solar panels to the next role playing game on the horizon. John, Michelle, Jeff, Justin, Kyla & more, available for your questions.
Paizo’s founding CEO Lisa Stevens has seen it all, from the birth of White Wolf to her days as “employee #1” at Wizards of the Coast. She has been Star Wars Fan Club president, helped manage the transition of D&D from TSR to WotC, and guided Paizo from the start. Come hear stories from her […]
How can you get all the details of your world/characters/backstory into your book without annoying readers? Kristin McFarland, Jerry Gordon, Shanna Germain, and others tell all!