In this trick-taking game, players are dealt 5 cards each hand consisting of 9-A of each suit. Partnerships try to establish a trump suit and then win as many of the five tricks as possible to score points. 10-point games with a 40 minute time limit. 24-card decks used. Partnerships will play in 2 preliminary […]
In this trick-taking game, players try to avoid collecting hearts and the queen of spades. Unless they can get them all and shoot the moon! 100-point games with a 40 minute time limit. Players will play in 2 preliminary rounds; top scorers will advance to elimination play.
In this trick-taking game, partnerships use spades as the trump suit to win and collect books to match their bids. 500-point games with a 40 minute time limit. There will be 16 spades in the deck – Big Joker, Little Joker, 2 of diamonds, 2 of spades, A-3 of spades. Partnerships will play in 2 […]
Each player starts with a hand of random bean cards, and each card has a number on it corresponding to the number of that type of beans in the deck. You can’t rearrange the order of cards in hand, so you must use them in the order that you’ve picked them up from the deck […]
Hypothesize how many tricks you will win, and record your bid. Place tokens on the community research board as you play your hand, and connect large groups of tokens to score even more points. Plan your tricks carefully as you cannot claim the color of a card with the same number that has already been […]
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. Participants will play in 2 preliminary rounds; top scorers will advance to elimination play.
Suddenly, a pick axe swings down and shatters the mine lamp. The saboteur has struck. But which of the players are saboteurs? Will you find the gold, or will the fiendish actions of the saboteurs lead them to it first? After three rounds, the player with the most gold is the winner. Players will play […]
The werewolves are represented by the number on each of the cards that make up your village. Call for a vote when you think you have the fewest werewolves, but be careful; everyone else gets one more turn to save their own village first… Players will play in 2 preliminary rounds; top scorers will advance […]
Pirates and other special cards add to the unique strategy, which includes an emphasis on Nil bidding. Mermaids will be used, but no White Whale, Kraken, Loot or special Pirate Abilities. Players will play in 2 preliminary rounds; top scorers will advance to elimination play.
Pit your skills against other players in an exciting three round tournament, where the best spies and most cunning members of The Resistance find their match. Players will play in 2 preliminary rounds; top scorers will advance to elimination play.
This event will run 4 rounds plus a final confrontation. Extra decks for each faction will be available for loan. The winner of the event will choose a card from the original AEG 7th Sea collectible card game to be reimagined in the new 7th Sea City of Five Sails card game. Generous prizes for […]
7th Sea players will be able to call out other players in addition to design team members in a featured challenge booth. Players will receive brand new promotional cards for each match played with additional cards being provided for victories obtained. All players will have a variety of achievements that, if unlocked, will provide them […]
In this card/board game hybrid, your Leader and Crew, along with your hired mercenaries will battle and duel over three Locations with the city. Throughout the game, you must use Influence, Brawn, and Finesse to outmaneuver and defeat your opponent.
In this card/board game hybrid, your Leader and Crew, along with your hired mercenaries will battle and duel over three Locations with the city. Throughout the game, you must use Influence, Brawn, and Finesse to outmaneuver and defeat your opponent.
In this card/board game hybrid, your Leader and Crew, along with your hired mercenaries will battle and duel over three Locations with the city. Throughout the game, you must use Influence, Brawn, and Finesse to outmaneuver and defeat your opponent.
In this card/board game hybrid, your Leader and Crew, along with your hired mercenaries will battle and duel over three Locations with the city. Throughout the game, you must use Influence, Brawn, and Finesse to outmaneuver and defeat your opponent.