TRD – Trade Day Event
So often, the process of ensuring equity for people with disabilities or a neurodiverse audience is done as a checklist at the very end. Universal Design is a process where this is turned around, with consideration to a variety of physical, cognitive and emotional limitations from the beginning. This goes way beyond ensuring that one […]
Experiential learning can provide insights that no amount of books or lectures can. The NSDM team discusses their use of live action role-play to help students comprehend complex relationships, to teach history and impart insights into historical circumstance, choice and culture. The team will relay their experiences with their simulations of the lead-up to the […]
Game design & the invention process are crucial tools for fostering creativity, critical thinking, & problem-solving among students. Libraries & teachers play a vital role in guiding and supporting through this innovative journey, serving as indispensable partners in cultivating the next generation of game designers & inventors. By providing access to resources, creating conducive learning […]
Saddle up with the WizKids team as we journey through a variety of topics across our RPG catalog! We’ll dive into new products and categories for Dungeons & Dragons, Critical Role, Pathfinder, and WarLock Tiles, including our exciting plans & products celebrating the Dungeon & Dragons 50th Anniversary! From new adventurers to dedicated collectors, we’ve […]
We will use actual game industry financial statements (names withheld :-)) to walk you through how financial statements work. this seminar will give you the basics to help you look closer at your business performance so you can better identify your strengths and areas of opportunity.
Our sales are up, so how come we can’t pay the bills?!? Our experienced team will demystify the topic of cash flow planning to help you manage your business more effectively!
Lots to info to share about what is needed to find real estate space, what to look for, how to negotiate a deal for space, what the different terms mean, etc.
Author Jason Cox uses his game Five-Hundred-Year-Old Vampire (FYOV) as a point of entry to discuss the process of creating a “keepsake game” (Khor, 2021) that fosters growth in Art and Writing and encourages players to explore the history, legends, artistry, and artifacts of different times and places. Five-Hundred-Year-Old Vampire (FYOV) is a multi-player keepsake […]
As a teacher who loves games, I have been working for years on creating engaging experiences for my Middle School Math Classroom (don’t stop reading! This can apply to many other grades and subjects!) I will walk you through how to “fix” already established games that ALMOST work, how to adapt established games that COULD […]
Structure impactful library programs around providing opportunities for teens to develop leadership skills and fostering a safe and inclusive community through tabletop role-playing games.
This presentation delves into tailoring game components to suit diverse player preferences, skills, and physical abilities. Using a variety of strategies, products, and DIY designs, we will explore how we can ensure that we are providing inclusive gaming experiences for all.
This session presents a framework for applying aesthetics-oriented critique in the game development classroom. Building upon established critique interaction frameworks such as the experiences-observations-theories-advice framework, we offer a set of vocabulary that guides students in identifying technical, aesthetic, and meaning (TAM) takeaways during their critique. A scaffolding approach to introduce the TAM terminology is included […]
A seminar favorite, revised for this year! We identify cases (I am making lots of sales – why don’t I have more money in my bank account?) and in game-style fashion, the audience shares their thoughts and we share ours (treats/prizes for matched answers!!). Slides sent to participants after the convention.
The Task: Create an action-packed learning experience for youth of all ages around the themes of board game play, game design and fostering playful creativity. After previewing several formats of successful game play and game design programming, participants will engage in small group activities that leverage the creativity and experiences of the audience. In rapid […]
Using common, easy-to-find, materials, participants will learn the mechanics and the theory behind numerous Game Theory archetype games. The activities will range from the Prisoner’s Dilemma to the Ultimatum Game as well as the Stag Hunt to name but a few. We will also very lightly debrief the mathematics and history that drives the underlying […]
We will briefly discuss an introduction to gamification in the classroom, and will talk about how to include gamification elements within the constraints of university teaching. We will walk you through a process on how to gamify your classroom. We will share our experiences gamifying three different courses – a math course, an education course, […]
Gamification is not gaming–it is rethinking student learning and engagement using the metaphor of gaming. This workshop will offer a gamification strategy for transforming classroom activities by making them more engaging and effective, without losing focus or rigor. All participants will receive a free e-book featuring seven gamified classroom discussion activities.
Based on experiences teaching university-aged international students, this session will report on some of the principles, problems, pitfalls, and practices involved in using gaming to teach language and cultural skills. In this session, participants will look at some specific gaming examples, discuss cultural models to help educators make gaming more culturally enriching, and workshop some […]
This isn’t your typical sales training; it’s a game-changer, quite literally! Picture this: we’re diving into the world of sales strategies, but with a twist – gaming principles. See how these two seemingly different worlds can come together to create something awesome. We’re talking about turning sales into a game – and trust me, it’s […]
This session will present an example of how games can help achieve learning goals related to global competencies and an understanding of the intersection of the United Nations Sustainable Development Goals with players’ daily lives. The event will achieve the following goals. First, it will demonstrate one approach to gamified learning about global competencies and […]
With more than 20 years of product releases, HeroClix has a wealth of content and history. In the past year, HeroClix has streamlined its rules, reduced map sizes for a faster game with reduced footprint, created new affordable Starter products, and launched its Iconix line which has sparked rapid sell-through. If you want to learn […]
If you like to bring puzzles or games into your classroom, work environment, training session, or other venue, you’ve probably dealt with people who just don’t want to engage with it. During this session, we’ll share with you tips and tricks we’ve developed in classrooms, corporate offices, and more to get people excited about the […]
This event will be a workshop on the connection of board games to global learning outcomes as an important measure of engaging with players across various forms of tabletop games. In doing so, we will provide attendees with a framework for internationalizing their work in game design that will aid players in expanding their global […]
Learn about Organized Play events for Heroscape and other Renegade games that you can host in your store! Find out about all our upcoming releases and ask all your questions before the holiday season!
Unlock the secrets to helping students become makers of their own escape room. Delve into the transformative journey outlined by award winning escape room designers and educators, Paul Harvey and Eric Reynolds. From acclimation and planning to construction and showcase, learn how to guide students through a whirlwind of creativity, problem-solving, and collaboration. Discover the […]