A zany, overlooked gem of a strategy game involving cults and the Cthulhu Mythos. To quote the back of the box, “You can start the plague, assert youself with whips and chains, race in the Mythos 500 aboard a satanic pushcart, and invade the Dreamlands. What could be more fun than sacking Waco aboard a […]
We will be using the base game and both expansions. The optional rules used will be Territorial Distant Suns, Leaders, Custodians of Mecatol Rex, Flagships, Mechs, the Wormhole Nexus, Trade III (Mercenaries), Warfare II, Technology II, Bureaucracy, Shock Troops, Artifacts, Race Technologies, Final Frontier and Political Intrigue. Oh, and tragically, the hideously OP Yssaril race […]
With Earth already conquered, the Great Old ones have set their sights on other worlds. This game will thus take place on the Library of Celeano Map. Great Old Ones for players include Cthulhu, Shubb-Niggurath, Hastur, Nyarlathotep, Ithaqua and Yog-Sothoth. The High Priest expansion will be used.
Who will be the Master of the Slime Molds? How many cultists will you be able to turn into Brains in Jars? Who will suffer the wrath of the Green Watcher of the Pyramid? Most importantly, which of the Great Old Ones will rule Yuggoth?