A workshop based on the structural approach to fairy tales, as developed by Russian folklorist V. Propp, who described the basic irreducible plot components of the Russian folktales. Suitable for building fairy tales, game plots, or improv storytelling. We will also cover the similarities and the differences between the fairy tales and the legends and […]
It was supposed to be lush, relaxing landscapes, and a simple timeshare presentation. It was not supposed to be cold space, pirates, and, for those not into pirates, twisted palace intrigue.
Ah retirement! A simple cabin, a backwoods planet, a nice fire, decent shuteye, cut throat politics, and herding a stampede of raging dinosaurs in a decommissioned starfighter. Oh the simple life…
A lot of current medieval fantasy and RPG undead tropes date from the Victorian times or later. However, Medieval Europe had a rich undead tradition. We see how the medieval traditions are different from the modern ones, and how to make your game or story undead more medieval. Will cover creation, prevention, maintenance, care, feeding, […]