Uncover a murderer, maintain your reputation, embarrass a braggart, maybe frame a rival, and earn your pay as you unravel a mystery that’s probably going to get you killed.
People disappear every day in this city – into cracks in the world, dark alleys, or seemingly into nothing at all. 1 more shouldn’t matter – so why does Mayor Ward himself want you on this?
An unexpected 24th-century spaceship disaster leads the Agents to uncover a massive conspiracy that fundamentally changes human culture. Unraveling the mystery leads the Agents forwards and backwards in history, ending in an Old West showdown with the fate of human culture at stake.
Mystery scenario masters Kenneth Hite & Robin D. Laws train their magnifying glasses on clue-gathering adventures to reveal the unlikely suspects behind your tabletop woes.
Nine years ago, police officer Adrian Mulrovey was one of the first cops in the precinct to develop mutant powers. He took medical leave, and volunteered as a test subject with Dr. Lucius Quade. He was part of Quade’s original study group. Unable to cope with his burgeoning mutations, Mulrovey committed suicide. At least, that’s […]
Harrowdale holds a treasure. A troll army wants that treasure. You must hold the town until the Imperial dragon cavalry arrives. You’re outnumbered & far outmatched. Time to make your own luck.
Marines at a firebase in Quang Tri province have found something in a Viet Cong tunnel complex. Something they shouldn’t have found. Something they shouldn’t have seen. Delta Green tasks your agents to find out what the Marines shouldn’t have found, see what they shouldn’t have seen, and try to put the genie back in […]
A dwarven explorer named Greta Silvervein has found an ancient artefact of her people, which could promise fame and riches. You must travel into the underworld to help her retrieve her find. Level 4 characters provided, or bring your own.
The evil wizard Anachtis plans to rip open a Hellhole & transform himself into an immortal demon-king. Recruit what allies you can & try to stop him before he completes the ritual!
The skies are clear, the wind is fair, and the magically tamed waters of the Midland Sea are as placid as ever – but something’s very wrong. The water below your ship is bubbling and churning. Are those lights in the depths? Level 2 characters provided, or bring your own.
2 years ago, a student at Miskatonic University vanished. In his final letter, he mentioned that he was going to visit a house at the end of Hill Street. No such house exists. But you are there now.
You play a timecop from anywhere in history, past or future, trained to leap through time and investigate changes in the time stream. You’re the only people standing between true history and the death of the human race. Don’t be late.
The Maker of Many’s experiments push the boundaries of life & death, madness & reason, art & abomination – & you’re trapped in her dungeon. Level 6 characters provided or bring your own.
As art students in 1890s Paris, waking up in on the floor of your garret, suffering the after-effects of epic absinthe overindulgence is less remarkable than you’d care to admit. Last night you attended your art school’s annual costume ball, a legendary bacchanal so wild that riots sometimes result. But hazy memory tells you that […]
Play the introductory adventure from the Swords of the Serpentine core book! Someone is stealing corpses, which wouldn’t much of a problem if they weren’t manufacturing them in the process. Uncover tragic vengeance, unexpected betrayal, and – if you do it right – prevent the hideous deaths of thousands. Welcome to Eversink.
Play the introductory adventure from the Swords of the Serpentine core book! Someone is stealing corpses, which wouldn’t much of a problem if they weren’t manufacturing them in the process. Uncover tragic vengeance, unexpected betrayal, and – if you do it right – prevent the hideous deaths of thousands. Welcome to Eversink.
Play the introductory adventure from the Swords of the Serpentine core book! Someone is stealing corpses, which wouldn’t much of a problem if they weren’t manufacturing them in the process. Uncover tragic vengeance, unexpected betrayal, and – if you do it right – prevent the hideous deaths of thousands. Welcome to Eversink.
February, 1981. The political landscape in Europe is tense, but manageable. Terrorism is a legitimate tactic of rebellion, and political radicals exist at all levels of society. Including, it would seem, the underworld of the supernatural. Behind the veil of polite society and well-organized political movement, members of Edom, the organization normally tasked with tracking […]
When the necromantic tome having once belonged to American sorcerer Ezekiel de la Poer is stolen, your investigation leads you to the small town of Rosa, Alabama, de la Poer’s final resting place.
Marines at a firebase in Quang Tri province have found something in a Viet Cong tunnel complex. Something they shouldn’t have found. Something they shouldn’t have seen. Delta Green tasks your agents to find out what the Marines shouldn’t have found, see what they shouldn’t have seen, and try to put the genie back in […]
An autumn hike in northern Vermont turns into a cross-dimensional raid to save the sanity of everyone you know. When your own world is 1 of many, where do your allegiances lie?
The Maker of Many’s experiments push the boundaries of life & death, madness & reason, art & abomination – & you’re trapped in her dungeon. Level 6 characters provided or bring your own.
You’ve glimpsed them in the shadows, behind the scenes. Vampires, their pale hands meddling in the affairs of nations, their pale faces stained red with blood. You’ve hunted them, foiled their schemes where you could, but it’s never enough to make a difference. Now, you’ve got a chance. A turncoat, a minion of the vampires […]