Abandoned by deserting carnies and performers, the few remaining members of the Great Romano Brother’s Circus stand at graveside. The death of the lion tamer is but one of the many blows of fate laid on the shoulders of the investigators. But is it all bad luck and misfortune? Or is something to blame? Pre-gens […]
A judge and his retinue of lawyers and assistants (the PCs) arrive in town to investigate and try a criminal. A gang leader who, strangely turned himself in and claimed to have done none of the misdeeds he is accused of. What’s the real truth? The jury will decide. Pre-gens provided, Call of Cthulhu in […]
A biological and geological survey of the Ozarks leads to unusual findings, strange encounters, and ultimately the discovery of what truly lurks in the dark and fecund woods of Appalachian highlands. Pregenerated adventurers provided.
Your small band of heroes are no longer playthings but pests, and that means their time has run out. Can your Heroes survive the invisible menace known as “Novus Ordo Mundi”? Can they do more than survive? Can they put an end to this invisible threat once and for all? It is time to find […]
Investigators play the role of maritime professionals in varying fields venturing to a malfunctioned lighthouse stationed upon the small isolated Beacon Island north of Folly Point Town. All is not what it seems. Strange gold pieces are uncovered at the scene as well as the mutilated body of the live-in worker and the bullet ridden […]
Vasana and her band come across a clan stronghold where the adults wildly fluctuate in emotions and the clan spirit seem to be sick or going insane. Only the heroes are capable of going on a heroquest to resolve the issue.
A stone slab shifts unexpectedly, trapping the investigators in a tomb in the Valley of the Kings. Only then do the explorers discover that they might not be down here alone. Can you escape before doom engulfs you all? This mystery set in the classic H.P. Lovecraft 1930’s immediately plunges investigators into danger and insanity. […]
A stone slab shifts unexpectedly, trapping the investigators in a tomb in the Valley of the Kings. Only then do the explorers discover that they might not be down here alone. Can you escape before doom engulfs you all? This mystery set in the classic H.P. Lovecraft 1930’s immediately plunges investigators into danger and insanity. […]
It is the Age of Romance. Arthur’s Kingdom has been at peace for many years and chivalry is in full flower. Errant knights eagerly ride to Camelot for the Christmas Court when they are suddenly waylaid by a mysterious lady. She offers three strange challenges and promises glory and rich rewards should the knights prevail. […]
The Lunar Empire seeks magical secrets that could further its conquests in the Holy Country and beyond. Minaryth Purple wants you to acquire the secrets first – he has own plans to use draconic powers in the struggle to liberate Sartar. The ruins are cursed, and haunted. The local clans too frightened to go there. […]
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. (Call of Cthulhu 7th Edition – Classic Era, 4 players per table, 2 hours long; beginners welcome!)
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. (Call of Cthulhu 7th Edition – Classic Era, 4 players per table, 2 hours long; beginners welcome!)
After the Saxon victory at Netley Marsh, King Cerdic of Wessex is ready to make his play for the High Kingship, like his father Vortigern before him. Opposing him are the young player-knights, who must turn to a former adversary to strike an unexpected alliance.(King Arthur Pendragon RPG, 4-6 players, 4 hour, pre-gens provided.)
The watch-tower called Storm’s Eye stands at the southern ranges of the Stael Hills, near the Boulder Ruins, and has long been contested over by the Colymar and Malani Tribes. You and your fellow adventurers must represent your tribe in a ritual challenge to determine who wins the right to this sacred stronghold! (3 to […]
The daughter of two Scottish parents refuse to give up searching for their daughter, even as the village search party abandons their efforts after days of hunting. Can they and their few companions trace what happened? Max six players per table, pre-gens provided. Approximately four hours. Content Warning: Child Endangerment trigger issue for some.
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. (Call of Cthulhu 7th Edition – Classic Era, 4 players per table, 2 hours long; beginners welcome!)
Three years after the first successful crossing of the arctic by the airship Norge, Baron Alexander Tudsco, promises fame, fortune, and scientific advancement, to those that will join his international team of aviators, explorers, and scientists as he tries to duplicate this effort. But competitors, such as the famed Count Ferdinand von Zeppelin, plan their […]
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. (Call of Cthulhu 7th Edition – Classic Era, 4 players per table, 2 hours long; beginners welcome!)
Wolfgang Kraus is a retired monster hunter. He lives in a modest home with his daughter, Elfriede who has taken up her father’s mantle, protecting the village from the horrors in Eisen’s shadows. She has also fallen in love with one of our Heroes and announced their engagement. Unfortunately, on the eve of the wedding […]
The watch-tower called Storm’s Eye stands at the southern ranges of the Stael Hills, near the Boulder Ruins, and has long been contested over by the Colymar and Malani Tribes. You and your fellow adventurers must represent your tribe in a ritual challenge to determine who wins the right to this sacred stronghold! (3 to […]
A judge and his retinue of lawyers and assistants (the PCs) arrive in town to investigate and try a criminal. A gang leader who, strangely turned himself in and claimed to have done none of the misdeeds he is accused of. What’s the real truth? The jury will decide. Pre-gens provided, Call of Cthulhu in […]
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. (Call of Cthulhu 7th Edition – Classic Era, 4 players per table, 2 hours long; beginners welcome!)
After the Saxon victory at Netley Marsh, King Cerdic of Wessex is ready to make his play for the High Kingship, like his father Vortigern before him. Opposing him are the young player-knights, who must turn to a former adversary to strike an unexpected alliance.(King Arthur Pendragon RPG, 4-6 players, 4 hour, pre-gens provided.)
The Lunar Empire seeks magical secrets that could further its conquests in the Holy Country and beyond. Minaryth Purple wants you to acquire the secrets first – he has own plans to use draconic powers in the struggle to liberate Sartar. The ruins are cursed, and haunted. The local clans too frightened to go there. […]
Each of the knights has had a dream. A lady, found in the distant north, has a dire need and you are summoned. Your only sign on how to find her is an image of a blood red moon and a tall tower, black as night. The call to adventure is irresistible, you leave your […]