Common business situations and the game industry collide in this Clue-meets-Family-Feud style seminar. Case studies, in-class analysis, & expert advice!
Trade Day Retailer Attendees – join us for Demo Night! This is your chance to check out the latest games from some of your favorite publishers and engage with your peers in the gaming industry.
Presenters: Justin Sweigart & Tony Gullotti
Board games in the classroom and beyond. This interactive workshop will discuss how you can incorporate board gaming in your learning space for all contents and also covering topics on diversity and inclusion taught by an anti- biased / antiracist educator. Not only can board games can be fun they can educator and therapeutic! Come […]
Join us educators and librarians and learn how to play Decktective, Deckscape, and BANG! A resource list for Common Core State Standards will be provided.
Presenter: Bryce Whitacre
Many games that aren’t traditionally marketed as educational, but are great products for bilingual classrooms. We will discuss a few of those games, as well as why to use them in this capacity.
In this hour session participants learn the principles and best practices of esports in education. Anyone who wants to develop esports at an institution will learn from university esports leaders on how to start and optimize an esports program.
Numbers matter, and we can help! Come let our team of experts demystify the world of financial reports to help you run a better business!
Games motivate their players intrinsically and educators can leverage that motivation to help learners overcome challenges. Game-based learning (GBL) is a powerful tool.
Welcome to the Funkoverse where pop culture & celebrating consumers’ favorite fandoms blossoms into a myriad of collectibles, games, apparel, & accessories that fans will leap at the opportunity to share with their loved ones! Join us to learn more!
Social interaction is critical to developing a secondary (and beyond) language. A critical part of any tabletop game is the social interaction, but some games promote less inaction than others. (Chess, for example, can be played without muttering one word to your opponent.) This presentation will discuss what to look for and what to avoid […]
Character sheets, Boss Battles, and Classroom Collaboration. Using gaming themes and concepts to drive engagement in the classroom.
We’d like to tell you about our plans for 2021 and into 2022. We’ll cover our licensed products, as well as our plans for Battlefield in a Box scenery, and our non-licensed games.
Join John while he takes you through our release calendar from Gen Con to GAMA Expo, and a discussion on the steps we’re taking to make sure you are ready for the rapidly approaching holiday season.
Public librarians Alan Beng and Jennifer Geradot will present a multitude of time-tested best practices to create good role playing game programming at your school or library. We’ll talk about tips and tricks to keep the kids attention, useful and inexpensive accessories, and over-arching philosophies that bring teens and adolescents back each week for more […]
Afraid to host a live online event? Want to show new items online first? Hosting live streams and building community by increasing non-stereotypical gamer traffic through your store.
Escape rooms continue to be a popular pastime. Physical escape rooms have expanded to include tabletop games and online experiences. Digital escape rooms can also be used as effective training tools. A digital escape room engages the learner by using game mechanics such as story, Easter eggs, puzzle-solving, & competition & provides a unique platform […]
Learn about our newest innovations in the TCG Accessory market. You will hear about our Matte Dual Sleeves and new products for double-sleeving Japanese Size TCGs.
Presenters: Brian Lewis & Danni Loe