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Faced with the past mistakes of the Society, the betrayal and heinous crimes of former Starfinders, and the grievances of active agents, First Seeker Ehu Hadif embarks on a year of change, opening the floor to all agents, and giving them a platform through which to voice concerns and lobby for change. Amid this turmoil, […]
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and […]
**No Pregens Available** For more than a decade, the infamous Grandmaster Torch has pursued vengeance against the Decemvirate and the Society as a whole. At last, the Society has identified his chief accomplice and informant who has evaded Society scouts by hiding out where Pathfinders are forbidden on pain of death. Yet Grandmaster Torch’s imminent […]
One of the most urgent letters to reach the Grand Lodge in the recent flood of troubling correspondence contained grim news indeed: a renowned Pathfinder Venture-Captain vital to the Society’s operations in the oppressive nation of Cheliax has gone missing! Fearing the worst, the Society dispatches experienced agents to the venture-captain’s home in search of […]
The Pathfinder Society’s lodge in the Andoran city of Almas faces a legitimate legal threat from the church of Iomedae, which seeks to lay claim to the storied edifice. The PCs must work with the lodge’s venture-captain to prepare a legal defense. But not all is as it seems, and enemies of the Society—and of […]
Following the sudden surge in disasters befalling the Society’s lodges across the Inner Sea, the Society’s leadership sought the expertise of one of its strongest new allies—the hobgoblin nation of Oprak—in bolstering the Grand Lodge’s defenses. These new defenses prove their worth when they signal a sudden infiltration by shadowy foes. Will the few agents […]
The Pathfinder Society recently dispatched agents to search for a missing venture-captain in the infernal-bound nation of Cheliax, where Pathfinder Society activity is forbidden. In their search, the agents learned that a nefarious group of Hellknights had taken the the venture-captain prisoner and hidden him in a secure sight that the Society had assumed was […]
The Pathfinder Society earned the right to establish a new lodge in the port city of Sedeq! With the construction of the site complete, the Society sent a group to formally begin operations from the new edifice. They never arrived. The Society sends a backup group of Pathfinders to investigate the lodge. The Pathfinders have […]
Recently, seemingly endless hordes of undead have been surging up from the depths of the Sandswept Hall. Norden Balentiir fears that knowledge of this threat from within the Society’s own lodge would compel the Ruby Prince to permanently shut down Pathfinder operations in Osirion. The lodge’s forces are locked in constant battle with the undead, […]
After a group of prospectors discovered an ancient, abandoned dwarven ruin within the mountain known as Droskar’s Crag, they reported their finding to the Pathfinder Society. The Society sent a group to enter the peak and explore the sprawling complex within. In the process, they made some new allies, recovered some lost relics, and discovered […]
The Society earned the approval of Port Valen’s leaders to establish a new Pathfinder lodge in a former feasting hall. Venture-Captains requested permission for the Society to connect their new lodge to the Maze of the Open Road and strengthen the Society’s presence in Arcadia. Rather than establish such a connection on their own, the […]
Venture-Captain Norden Balentiir called for an elite team of Pathfinder agents to strike back against the undead incursion and find the source of the unrelenting horde. Thanks to this team’s successful efforts, the Society knows how the undead are entering the lodge. Now, the venture-captain has called on another elite team to venture into unknown […]
In the city of Oppara, the Pathfinder Society has been investigating a recent crime spree that targeted the assets and allies of Grand Princess Eutropia, Taldor’s new monarch who came to power following the War for the Crown. Gloriana Morilla, a trusted ally and former Pathfinder leader, has concocted a plan to draw out the […]
Pathfinders stationed at the Grand Lodge have been experiencing strange shared dreams. The dreams reveal a mysterious island surrounded by dust and shadows. In the dreams, someone is trapped. They’re calling for help. And someone—or something—doesn’t want them to leave. Investigating the dreams, the Society has learned a way for its agents to enter the […]
The students of Dacilane Academy are going on a field trip! As many of the academy’s students are the children of Pathfinders, what better place to visit than Woodsedge Lodge, one of the most famous Pathfinder Society lodges and the hub of the vast, mystical hedge maze known as the Maze of the Open Road? […]
**No Pregens Available** In the conclusion to the Year of Shattered Sanctuaries, the Pathfinder Society sends some of its most capable agents to Shadow Absalom, a twisted reflection of the City of Lost Omens that exists on the Plane of Shadow. There, they make new allies, confront old foes, and get a glimpse of things […]
Following the desolation of Lastwall at the hands of the Whispering Tyrant, untold horrors wander the woods and roads of the region. Many small refugee settlements are scattered throughout the area, their citizens either helplessly trapped behind enemy lines, or stubbornly hoping that they won’t be noticed by Tar-Baphon’s undead armies. One such settlement became […]
King Estrid of the Ironbound Islands has put out a call for Pathfinders to explore the Island of the Ancestors, but first the Society must earn her approval. Gorm Greathammer, a prince, warrior, and the leader of the Grand Archive faction, has traveled to Halgrim to meet with King Estrid—and her crag linnorm companion, Boiltongue—and […]
Experience the beginning of Pathfinder Society Year 4 for the first time! This scenario presents treasures, characters, and themes that will feature in Year 4’s metaplot, and so it is is a natural starting point for players looking to jump into the action.
Regarded by many as the cultural center of the Pact Worlds, Absalom Station plays host to hundreds of different holiday traditions each year, shared by the hundreds of diverse species who live and work there. But while holidays are normally a time for celebration, not everyone’s feeling particularly festive. A whimsical raxilite appears to a […]
When a simulated training mission goes wrong, a team of novice Starfinders find themselves trapped in a corrupted version of the virtual reality training program. After meeting a mysterious stranger within the system, they face an important choice: exit the program, or stay and fight to save Guidance from the Data Scourge? If they choose […]
Desperate to pinpoint the location of the mysterious mastermind behind the Data Scourge digital attacks, the Starfinders attend an interfaith religious summit to connect with representatives of the Church of Triune. When religious zealots attack the summit, the Starfinders are caught in the crossfire! Can the Starfinders defend the summit’s religious leaders? Or will feuding […]
The Starfinder Society has identified the source of the Data Scourge, prompting the Stewards to dispatch an armada to end this dangerous digital threat once and for all! Yet, with the Stewards gone and Absalom Station undefended, a mysterious silver mass controlled by the architect of the Data Scourge attacks Absalom Station! Can the Starfinders […]
When relics of dubious provenance are discovered in the Starfinder Society’s collection, revealing a famous Starfinder from the Society’s early days as a thief and a fraud, a team of Starfinders are dispatched to Verces to return the relics to Qidel, mysterious Aerie of the Sun, and make amends to the strix from whom the […]
When pahtra pop star and rebel leader Miiyu contacts the Starfinder Society for help securing a base of operations for the Pulonis Liberation Front in the war-ravaged wastelands of Vesk-6, a team of Starfinders is dispatched under cover of researching the dangerous storm known as the Shriek. But when the Starfinders meet up with Miiyu, […]