Patrick Perl
Players assume the role of the Sun and the Moon taking turns to capture Yokai. Each player may swap one token with another to create a matching pattern of elements.
Players assume the role of the Sun and the Moon taking turns to capture Yokai. Each player may swap one token with another to create a matching pattern of elements.
Players assume the role of the Sun and the Moon taking turns to capture Yokai. Each player may swap one token with another to create a matching pattern of elements.
Players assume the role of the Sun and the Moon taking turns to capture Yokai. Each player may swap one token with another to create a matching pattern of elements.
Players assume the role of the Sun and the Moon taking turns to capture Yokai. Each player may swap one token with another to create a matching pattern of elements.
This is a crazy secret selection, simultaneous reveal programming game that plays in about 30 minutes. The closer you get to the end of the game, the more insane and paranoid you (and your cat) will get. You will laugh, plot and scratch your brain! Play as a cat against 3 to 5 other cats […]
This is a crazy secret selection, simultaneous reveal programming game that plays in about 30 minutes. The closer you get to the end of the game, the more insane and paranoid you (and your cat) will get. You will laugh, plot and scratch your brain! Play as a cat against 3 to 5 other cats […]
This is a crazy secret selection, simultaneous reveal programming game that plays in about 30 minutes. The closer you get to the end of the game, the more insane and paranoid you (and your cat) will get. You will laugh, plot and scratch your brain! Play as a cat against 3 to 5 other cats […]
This is a crazy secret selection, simultaneous reveal programming game that plays in about 30 minutes. The closer you get to the end of the game, the more insane and paranoid you (and your cat) will get. You will laugh, plot and scratch your brain! Play as a cat against 3 to 5 other cats […]
A twisted humorous psychology themed 1/2 hour card game. Your increasing emotional baggage begins to restrict your choices; while you must also balance your mental energy and play your cards wisely. Scoring is measured by how well you meet your 4 basic needs. To win, you need to be just a little bit better than […]
A twisted humorous psychology themed 1/2 hour card game. Your increasing emotional baggage begins to restrict your choices; while you must also balance your mental energy and play your cards wisely. Scoring is measured by how well you meet your 4 basic needs. To win, you need to be just a little bit better than […]
A twisted humorous psychology themed 1/2 hour card game. Your increasing emotional baggage begins to restrict your choices; while you must also balance your mental energy and play your cards wisely. Scoring is measured by how well you meet your 4 basic needs. To win, you need to be just a little bit better than […]
A twisted humorous psychology themed 1/2 hour card game. Your increasing emotional baggage begins to restrict your choices; while you must also balance your mental energy and play your cards wisely. Scoring is measured by how well you meet your 4 basic needs. To win, you need to be just a little bit better than […]
As specialists from the Department of Paranormal Investigations, you have been sent to reinforce the cosmic gate. You must be confident that you are combining the proper components, but be warned, delving into the occult is certain to affect you and your colleague’s sanity. Cultists are sure to be aware of your plans by now […]
As specialists from the Department of Paranormal Investigations, you have been sent to reinforce the cosmic gate. You must be confident that you are combining the proper components, but be warned, delving into the occult is certain to affect you and your colleague’s sanity. Cultists are sure to be aware of your plans by now […]
As specialists from the Department of Paranormal Investigations, you have been sent to reinforce the cosmic gate. You must be confident that you are combining the proper components, but be warned, delving into the occult is certain to affect you and your colleague’s sanity. Cultists are sure to be aware of your plans by now […]
As specialists from the Department of Paranormal Investigations, you have been sent to reinforce the cosmic gate. You must be confident that you are combining the proper components, but be warned, delving into the occult is certain to affect you and your colleague’s sanity. Cultists are sure to be aware of your plans by now […]
Affliction is a historically accurate game about the Salem Witch Trials of 1692. Players represent a faction within the town or village of Salem. Influence is used to bring colonists into the faction, ask for protection, have the Magistrate arrest those you accuse, or to encourage Cotton Mather to spread suspicion. Affliction is a highly […]
Affliction is a historically accurate game about the Salem Witch Trials of 1692. Players represent a faction within the town or village of Salem. Influence is used to bring colonists into the faction, ask for protection, have the Magistrate arrest those you accuse, or to encourage Cotton Mather to spread suspicion. Affliction is a highly […]
Affliction is a historically accurate game about the Salem Witch Trials of 1692. Players represent a faction within the town or village of Salem. Influence is used to bring colonists into the faction, ask for protection, have the Magistrate arrest those you accuse, or to encourage Cotton Mather to spread suspicion. Affliction is a highly […]