Rick Way
Company of Iron is a table top miniatures game. It is a low model count skirmisher game that leverages the massive catalog and refined rule set of Warmachine and Hordes from Privateer Press. Prior experience with table top miniatures games is helpful, but not required. Stop by to learn how to play the game and […]
Company of Iron is a table top miniatures game. It is a low model count skirmisher game that leverages the massive catalog and refined rule set of Warmachine and Hordes from Privateer Press. Prior experience with table top miniatures games is helpful, but not required. Stop by to learn how to play the game and […]
Company of Iron is a table top miniatures game. It is a low model count skirmisher game that leverages the massive catalog and refined rule set of Warmachine and Hordes from Privateer Press. Prior experience with table top miniatures games is helpful, but not required. Stop by to learn how to play the game and […]
Company of Iron is a table top miniatures game. It is a low model count skirmisher game that leverages the massive catalog and refined rule set of Warmachine and Hordes from Privateer Press. Prior experience with table top miniatures games is helpful, but not required. Stop by to learn how to play the game and […]
Company of Iron is a table top miniatures game. It is a low model count skirmisher game that leverages the massive catalog and refined rule set of Warmachine and Hordes from Privateer Press. Prior experience with table top miniatures games is helpful, but not required. Stop by to learn how to play the game and […]
Company of Iron is a table top miniatures game. It is a low model count skirmisher game that leverages the massive catalog and refined rule set of Warmachine and Hordes from Privateer Press. Prior experience with table top miniatures games is helpful, but not required. Stop by to learn how to play the game and […]
As the battle for Llael rages on, in one small corner of the country two mismatched forces band together to attempt to reclaim, or to defend the city of Merrindor. Can the Commanders keep their forces on target, or will their petty differences and individual goals fracture the alliance and make them easy pickings? This […]