Shawn Merwin
In this adventure that introduces the Arora: Age of Desolation setting, you play heroes who’ve survived the Dragonrage, an apocalyptic event that brought down everything you knew. You must rebuild your world in the face of overwhelming odds. First-level pregens, created using the special rules of the 5e D&D-based world of Arora, will be provided.
In this adventure that introduces the Arora: Age of Desolation setting, you play heroes who’ve survived the Dragonrage, an apocalyptic event that brought down everything you knew. You must rebuild your world in the face of overwhelming odds. First-level pregens, created using the special rules of the 5e D&D-based world of Arora, will be provided.
Curious about publishing your own adventure, how to adapt a system to your setting or a setting to your system? World Builder, Adventurer’s League Author & DM’s Guild Adept Ruty Rutenberg, moderates a panel of his published friends to answer your questions about self-publishing your writing.
Want to publish your own adventures, supplements, and games? Join best-selling game designers Monica Valentinelli, Lysa Chen, Shawn Merwin, and James Introcaso as they answer your questions and describe each step of the self-publishing process. Got nothing? No problem! That’s what they started with too.
Want to write a killer RPG adventure? Best-selling game designers Elisa Teague, Claire Hoffman, Shawn Merwin, and James Introcaso answer your questions and give advice about writing awesome adventures for Wizards of the Coast, Kobold Press, the D&D Adventurers League, Pelgrane Press, Roll20, and more.
Come to a live recording of the Mastering Dungeons podcast, where your hosts Teos Abadia and Shawn Merwin will discuss the business and game design of D&D and other RPGs. They’ll take your questions and hear your thoughts on this amazing hobby and game we share.
Join Ghostfire Gaming’s Lead Producer Joe Raso and Lead Designer Shawn Merwin as they talk about the process and perils of creating many different games within a single world (Grim Hollow), as well as creating many different genres of play using a single rules set (5e D&D). They’ll talk through the design and publication process, […]
Almost every TTRPG fanatic has dreamed of building their own game. In this panel, you’ll learn the basics of TTRPG design from some of the most accomplished creators working in the field today. You’ll learn about building your core mechanic, balancing mechanics between players and DMs, and finding the right mix between detail and playability.
Tabletop roleplaying games are so compelling because they set few, if any, limits on what the players can do. While players love that freedom, it puts tremendous pressure on designers and GMs to create compelling, interesting worlds that are flexible and extensible in play. In this seminar, you’ll learn tips, tricks, and techniques for building […]