Miniatures
The cannons have done their work and now it’s time to board your enemy and decide the issue with Cole’s deal. Grapples her throne and the ships are smashed together. “Board ‘em hearties and do ‘em dirty” the bosun cries. Time to prove you are the master of the open seas. All materials provided and […]
Set sail me hearties ……It’s time to take to the open seas against all flags, plunder and sink your opponents, find hidden treasures and return to port as master of the pirate Haven of Tortuga. Cheers good to be a pirate King. All materials will be provided and rules will be taught.
Voidship Action in the Astral Void – 28mm ship-to-ship combat on the Astral Sea. All ships and minis provided…just step right up and see if you have your Astral Sea legs. This game is curated by the designers Dane Laitinen and Danny Lee Grimes. Get updates prior to the event at facebook.com/groups/blackwoodsociety/
Think you have what it takes to rule the skies? If so, then all you have to do is take to the air and defeat all comers in a massive dog fight. Send your enemies down in flames and earn the title ace of aces. All material will be supplied and rules will be taught […]
As the war for Chronopia rages on, rumors of the fabled island of Kronos are being heard. To ignore these rumors is to allow your enemies the chance to find the island and the riches and marvels that legends have been talked of since the beginning of time. You have been commissioned to find the […]
Take 1 of 4 Demon Possessed Airships and race thru hell to the finish line if you live. type: fantasy- age level 10 years and up. No experience needed, and house rules.
Take 1 of 4 Demon Possessed Airships and race thru hell to the finish line if you live. type: fantasy- age level 10 years and up. No experience needed, and house rules.
Take 1 of 4 Demon Possessed Airships and race thru hell to the finish line if you live. type: fantasy- age level 10 years and up. No experience needed, and house rules.
Take 1 of 4 Demon Possessed Airships and race thru hell to the finish line if you live. type: fantasy- age level 10 years and up. No experience needed, and house rules.
With hindsight we all think it ridiculous that Burnside did not just roll over the bridge and take Sharpsburg. This scenario will help us understand the geography and lack of information that plagued Burnside during this action. We will also see that the timely counterattack of A.P. Hill confirms Burnside’s earlier apprehension about blindly attacking […]
Failing in its attempt to reach the Dunker Church, Hooker’s 1st Corps is spent so Mansfield’s 12th Corps is sent into the fray. But half of the corps is comprised of green troops. Will they do any better than Hooker’s men? This event is being run as a play-test for Small Deadly Space: Rules for […]
Most Antietam games include “McClellan rules” which give the Confederates a fighting chance. In this game we will allow the Federals to move all their forces. Let’s see if Lee, Longstreet, and Jackson can hold them back. This event is being run as a play-test for Small Deadly Space: Rules for Epic 6mm Grand Tactical […]
Hooker’s 1st Corps drives through the Miller Cornfield to reach the Dunker Church beyond the West Woods. Lawton’s and J.R. Jones’ Divisions attempt to stop them supported by Hood and part of D.H. Hill. This event is being run as a play-test for Small Deadly Space: Rules for Epic 6mm Grand Tactical Battle in the […]
D.H. Hill’s division participated in the fight over in the Cornfield. What is remarkable was his ability to hold the Sunken Road against two divisions of the Federal 2nd Corps. Anderson was able to support him in the nick of time. If Federal success in the Sunken Lane could have broken Lee’s army in half. […]
William’s division of green troops evaporated in earlier combat. But Greene’s men were able to advance into the fields before the Dunker Church. Sedgwick’s Division of the 2nd Corps arrived to support their efforts and bounded into the West Woods. Unfortunately, Anderson and McLaws arrived, thus closing the trap. This event is being run as […]
If you’ve ever wanted to play a game set in the Mad Max universe, or wish that Nascar was more like Death Race – this is the game for you. In this custom created scenario, players will take over a pre-made car, outfitted with weapons, and reign destruction down upon the battlefield. Race your car […]
It is Federation Year 83 and the Second Sathar War has entered its Third Phase. Across the galaxy, United Planetary Federation Spacefleet has pivoted to the offense. Off the coast of the Fromeltar System, a UPF scout force has identified the main Sathar supply artery through the Xagyg Dust Nebula. Now the trap is set. […]
May 12-15, 1940, German armor engages the French armor to tie them down so the breakthrough in the Ardennes can happen. Rules are modified Tiger, Tiger, Burning Bright from The Games of War. Scale is 6mm. Gamemaster is John Bobek.
May 12-15, 1940, German armor engages the French armor to tie them down so the breakthrough in the Ardennes can happen. Rules are modified Tiger, Tiger, Burning Bright from The Games of War. Scale is 6mm. Gamemaster is John Bobek.
Company of Iron is a table top miniatures game. It is a low model count skirmisher game that leverages the massive catalog and refined rule set of Warmachine and Hordes from Privateer Press. Prior experience with table top miniatures games is helpful, but not required. Stop by to learn how to play the game and […]
Company of Iron is a table top miniatures game. It is a low model count skirmisher game that leverages the massive catalog and refined rule set of Warmachine and Hordes from Privateer Press. Prior experience with table top miniatures games is helpful, but not required. Stop by to learn how to play the game and […]
Company of Iron is a table top miniatures game. It is a low model count skirmisher game that leverages the massive catalog and refined rule set of Warmachine and Hordes from Privateer Press. Prior experience with table top miniatures games is helpful, but not required. Stop by to learn how to play the game and […]
Company of Iron is a table top miniatures game. It is a low model count skirmisher game that leverages the massive catalog and refined rule set of Warmachine and Hordes from Privateer Press. Prior experience with table top miniatures games is helpful, but not required. Stop by to learn how to play the game and […]
Company of Iron is a table top miniatures game. It is a low model count skirmisher game that leverages the massive catalog and refined rule set of Warmachine and Hordes from Privateer Press. Prior experience with table top miniatures games is helpful, but not required. Stop by to learn how to play the game and […]
Company of Iron is a table top miniatures game. It is a low model count skirmisher game that leverages the massive catalog and refined rule set of Warmachine and Hordes from Privateer Press. Prior experience with table top miniatures games is helpful, but not required. Stop by to learn how to play the game and […]