Pine Box Entertainment is proud to announce the development of a new experience for 7th Sea fans in the form of a hybrid card game/board. Their Leader and Crew, along with hired mercenaries will battle and duel over three Locations with the city. Throughout the game, they must use Influence, Brawn, and Finesse to outmaneuver […]
This event will run 4 rounds plus a final confrontation round. The winner of the event will choose a card from the original AEG 7th Sea collectible card game to be reimagined in the 7th Sea: City of Five Sails card game. Generous prizes for all attendees. Format: All AEG cards thru Parting Shot Plus […]
Aeon’s End: Outcasts continues the Expedition system that was introduced in Aeon’s End: New Age, which allows players to replay all of the content they own in a short campaign format. After each game, players will receive new treasures and player cards that allow them to become more powerful. However, the nemeses that players will […]
Aeon’s End: Outcasts continues the Expedition system that was introduced in Aeon’s End: New Age, which allows players to replay all of the content they own in a short campaign format. After each game, players will receive new treasures and player cards that allow them to become more powerful. However, the nemeses that players will […]
Aeon’s End: Outcasts continues the Expedition system that was introduced in Aeon’s End: New Age, which allows players to replay all of the content they own in a short campaign format. After each game, players will receive new treasures and player cards that allow them to become more powerful. However, the nemeses that players will […]
In Cartagena, Colombia, the doors speak. Not with words, but with the grandiose knockers that adorn them. In Spanish colonial times, the knockers announced your job and your social status with the design and detail. Lions, lizards, sea creatures, and hands proclaimed the homes’ occupants as soldiers, nobles, fishermen, and clergy. On each turn, players […]
In Cartagena, Colombia, the doors speak. Not with words, but with the grandiose knockers that adorn them. In Spanish colonial times, the knockers announced your job and your social status with the design and detail. Lions, lizards, sea creatures, and hands proclaimed the homes’ occupants as soldiers, nobles, fishermen, and clergy. On each turn, players […]
In Cartagena, Colombia, the doors speak. Not with words, but with the grandiose knockers that adorn them. In Spanish colonial times, the knockers announced your job and your social status with the design and detail. Lions, lizards, sea creatures, and hands proclaimed the homes’ occupants as soldiers, nobles, fishermen, and clergy. On each turn, players […]
In Cartagena, Colombia, the doors speak. Not with words, but with the grandiose knockers that adorn them. In Spanish colonial times, the knockers announced your job and your social status with the design and detail. Lions, lizards, sea creatures, and hands proclaimed the homes’ occupants as soldiers, nobles, fishermen, and clergy. On each turn, players […]
In Cartagena, Colombia, the doors speak. Not with words, but with the grandiose knockers that adorn them. In Spanish colonial times, the knockers announced your job and your social status with the design and detail. Lions, lizards, sea creatures, and hands proclaimed the homes’ occupants as soldiers, nobles, fishermen, and clergy. On each turn, players […]
In Cartagena, Colombia, the doors speak. Not with words, but with the grandiose knockers that adorn them. In Spanish colonial times, the knockers announced your job and your social status with the design and detail. Lions, lizards, sea creatures, and hands proclaimed the homes’ occupants as soldiers, nobles, fishermen, and clergy. On each turn, players […]
In either a fierce dual between hardened experts or a four-player frenzy, players amass ember stones by strategically using card effects and by collecting the cards in their Emberscapes. Unique to Ambyria is concept of an umbrella effect over your play area called the Mode, which will determine the tactic for your turn. Whether you […]
In either a fierce dual between hardened experts or a four-player frenzy, players amass ember stones by strategically using card effects and by collecting the cards in their Emberscapes. Unique to Ambyria is concept of an umbrella effect over your play area called the Mode, which will determine the tactic for your turn. Whether you […]
In either a fierce dual between hardened experts or a four-player frenzy, players amass ember stones by strategically using card effects and by collecting the cards in their Emberscapes. Unique to Ambyria is concept of an umbrella effect over your play area called the Mode, which will determine the tactic for your turn. Whether you […]
In either a fierce dual between hardened experts or a four-player frenzy, players amass ember stones by strategically using card effects and by collecting the cards in their Emberscapes. Unique to Ambyria is concept of an umbrella effect over your play area called the Mode, which will determine the tactic for your turn. Whether you […]
In either a fierce dual between hardened experts or a four-player frenzy, players amass ember stones by strategically using card effects and by collecting the cards in their Emberscapes. Unique to Ambyria is concept of an umbrella effect over your play area called the Mode, which will determine the tactic for your turn. Whether you […]
In either a fierce dual between hardened experts or a four-player frenzy, players amass ember stones by strategically using card effects and by collecting the cards in their Emberscapes. Unique to Ambyria is concept of an umbrella effect over your play area called the Mode, which will determine the tactic for your turn. Whether you […]
In either a fierce dual between hardened experts or a four-player frenzy, players amass ember stones by strategically using card effects and by collecting the cards in their Emberscapes. Unique to Ambyria is concept of an umbrella effect over your play area called the Mode, which will determine the tactic for your turn. Whether you […]
A 2-player game based on fighting fame mechanics. Link together combos, build a meter, power up attacks, blast your opponent away and become the Mayor of Angry Town.
A 2-player game based on fighting fame mechanics. Link together combos, build a meter, power up attacks, blast your opponent away and become the Mayor of Angry Town.
A 2-player game based on fighting fame mechanics. Link together combos, build a meter, power up attacks, blast your opponent away and become the Mayor of Angry Town.
A 2-player game based on fighting fame mechanics. Link together combos, build a meter, power up attacks, blast your opponent away and become the Mayor of Angry Town.
Collections consist of Antiquity and Treasure cards. The six suits of Antiquity cards represent six ancient civilizations. Treasures are their own suit and are more rare and valuable. The more challenging a collection is to create. the more it’s worth. A round ends once a player has completed at least five collections and played through […]
Collections consist of Antiquity and Treasure cards. The six suits of Antiquity cards represent six ancient civilizations. Treasures are their own suit and are more rare and valuable. The more challenging a collection is to create. the more it’s worth. A round ends once a player has completed at least five collections and played through […]